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authorSven Gothel <[email protected]>2023-08-02 14:41:05 +0200
committerSven Gothel <[email protected]>2023-08-02 14:41:05 +0200
commit94def2d64fd6fb2d789e5d9176f67941f0bb5b8a (patch)
tree65890f2d3645dd583ce3c2d97e6954d5c43c3992 /src/jogl/classes/com
parenta4793735eeead4ae5d54422bf8d76511094088ea (diff)
Graph RenderState: Initialize colorStatic w/ all white (1,1,1,1) if color-channel is used and no static-color set
Commit a973324a75b55b722caa755a7a573be849d997e4 was setting the alpha to 1, which avoids the 'discard' in the shader. This at least gave us a black color ;-) However, the shader modulates the color, i.e. color-channel * color-static, therefor we need an all-white color-static as default if user only sets the color-channel.
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
index dc1f0960a..f2e1c8066 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
@@ -193,7 +193,7 @@ public class RenderState {
this.pmvMatrix = null != sharedPMVMatrix ? sharedPMVMatrix : new PMVMatrix();
this.weight = new float[1];
this.weightBuffer = FloatBuffer.wrap(weight);
- this.colorStatic = new float[] { 0, 0, 0, 1 };
+ this.colorStatic = new float[] { 1, 1, 1, 1 };
this.colorStaticBuffer = FloatBuffer.wrap(colorStatic);
this.hintBitfield = 0;
}