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authorSven Gothel <[email protected]>2012-10-31 16:41:28 +0100
committerSven Gothel <[email protected]>2012-10-31 16:41:28 +0100
commitf56e36bd4a497643756ab737422eb356b963b27d (patch)
treeda937ab36243241eb9057ef62be87f6bbeb9ee54 /src/jogl/classes/com
parent7dff066bb823dddb5d6e0e7672f5599afa5a43b9 (diff)
Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; reduce buffer usage (performance) in favor of float[].
Thomas De Bodt reported this error and provided the unit test.
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/FloatUtil.java48
1 files changed, 41 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java
index 297cec285..ffd2344a6 100644
--- a/src/jogl/classes/com/jogamp/opengl/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/FloatUtil.java
@@ -73,7 +73,7 @@ public class FloatUtil {
* Make matrix an identity matrix
*/
public static final void makeIdentityf(FloatBuffer m) {
- int oldPos = m.position();
+ final int oldPos = m.position();
m.put(IDENTITY_MATRIX);
m.position(oldPos);
}
@@ -91,7 +91,7 @@ public class FloatUtil {
* Make matrix an zero matrix
*/
public static final void makeZero(FloatBuffer m) {
- int oldPos = m.position();
+ final int oldPos = m.position();
m.put(ZERO_MATRIX);
m.position(oldPos);
}
@@ -246,10 +246,10 @@ public class FloatUtil {
* @param v_in 4-component column-vector
* @param v_out m_in * v_in
*/
- public static final void multMatrixVecf(float[] m_in, int m_in_off, float[] v_in, int v_in_off, float[] v_out) {
+ public static final void multMatrixVecf(float[] m_in, int m_in_off, float[] v_in, int v_in_off, float[] v_out, int v_out_off) {
for (int i = 0; i < 4; i++) {
// (one matrix row in column-major order) X (column vector)
- v_out[i] =
+ v_out[i + v_out_off] =
v_in[0+v_in_off] * m_in[0*4+i+m_in_off] +
v_in[1+v_in_off] * m_in[1*4+i+m_in_off] +
v_in[2+v_in_off] * m_in[2*4+i+m_in_off] +
@@ -279,10 +279,44 @@ public class FloatUtil {
* @param v_in 4-component column-vector
* @param v_out m_in * v_in
*/
+ public static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, int v_in_off, float[] v_out, int v_out_off) {
+ final int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i+v_out_off] =
+ v_in[0+v_in_off] * m_in.get(0*4+i+matrixPos) +
+ v_in[1+v_in_off] * m_in.get(1*4+i+matrixPos) +
+ v_in[2+v_in_off] * m_in.get(2*4+i+matrixPos) +
+ v_in[3+v_in_off] * m_in.get(3*4+i+matrixPos);
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
+ public static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, float[] v_out) {
+ final int matrixPos = m_in.position();
+ for (int i = 0; i < 4; i++) {
+ // (one matrix row in column-major order) X (column vector)
+ v_out[i] =
+ v_in[0] * m_in.get(0*4+i+matrixPos) +
+ v_in[1] * m_in.get(1*4+i+matrixPos) +
+ v_in[2] * m_in.get(2*4+i+matrixPos) +
+ v_in[3] * m_in.get(3*4+i+matrixPos);
+ }
+ }
+
+ /**
+ * @param m_in 4x4 matrix in column-major order
+ * @param v_in 4-component column-vector
+ * @param v_out m_in * v_in
+ */
public static final void multMatrixVecf(FloatBuffer m_in, FloatBuffer v_in, FloatBuffer v_out) {
- int inPos = v_in.position();
- int outPos = v_out.position();
- int matrixPos = m_in.position();
+ final int inPos = v_in.position();
+ final int outPos = v_out.position();
+ final int matrixPos = m_in.position();
for (int i = 0; i < 4; i++) {
// (one matrix row in column-major order) X (column vector)
v_out.put(i + outPos,