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author | Sven Gothel <[email protected]> | 2014-10-01 23:51:33 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-10-01 23:51:33 +0200 |
commit | c85e0566c55cdc99668dd373e6b6b8b66a557c8e (patch) | |
tree | 01baa03df81f275dd67a15800e188288d321ca0b /src/jogl/classes/javax/media/opengl/DebugGL2.java | |
parent | abf127cbb3e697f778decf7ce0edd0ad2f433cb7 (diff) |
Bug 1084: Fix GLProfile Mapping regarding hardware priority, honor software/hardware attribute of all profiles
GLProfile's mapping code does not consider the following combination:
- GL4 software
- GL3 hardware
and hence maps GL4-software -> [GL2ES2, GL2GL3],
where GL3-hardware -> [GL2ES2, GL2GL3] is desired.
This combination has recently been observed on
Mac OSX 10.9.5, which includes a software GL 4.1 implementation.
However, other systems could be affected as well.
+++
Fix GLProfile.computeProfileImpl(..):
Only use the higher profile, if hardware-accelerated or none of the
lower profiles offers hardware-acceleration!
This extra condition was missing for certain profiles,
e.g. GL4, GL4bc, GL3, GL3bc and GL2.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/DebugGL2.java')
0 files changed, 0 insertions, 0 deletions