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authorSven Gothel <[email protected]>2013-07-16 03:46:59 +0200
committerSven Gothel <[email protected]>2013-07-16 03:46:59 +0200
commit0002fccdcd6383874b2813dc6bbe3e33f5f00924 (patch)
treea9af1bc61648a7240200734a579a787ba21582b4 /src/jogl/classes/javax/media/opengl/DebugGL3.java
parent4ceb2dfa8a10e531ef9fd4ace2fd884f4ef42925 (diff)
Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); BuildComposablePipeline: Unify GL identify methods
- Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..) The Trace/Debug generated pipelines consume quite some space and only the actual GL*Impl pipeline is actually required. To make this work, we have to identify the GL type via it's downstream instance to implement isGL*() and getGL*() methods, see below! Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2. BuildComposablePipeline: Unify GL identify methods As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods. Custom types, like FixedFuncImpl may choose to be identified by their class inheritance, by passing command-line argument 'gl_identity_by_assignable_class'.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/DebugGL3.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/DebugGL3.java21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/DebugGL3.java b/src/jogl/classes/javax/media/opengl/DebugGL3.java
new file mode 100644
index 000000000..c17f90667
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/DebugGL3.java
@@ -0,0 +1,21 @@
+package javax.media.opengl;
+
+/**
+ * <p>
+ * Composable pipeline which wraps an underlying {@link GL} implementation,
+ * providing error checking after each OpenGL method call. If an error occurs,
+ * causes a {@link GLException} to be thrown at exactly the point of failure.
+ * </p>
+ * <p>
+ * Sample code which installs this pipeline, manual:
+ * <pre>
+ * gl = drawable.setGL(new DebugGL(drawable.getGL()));
+ * </pre>
+ * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}.
+ * </p>
+ */
+public class DebugGL3 extends DebugGL4bc {
+ public DebugGL3(GL3 downstream) {
+ super((GL4bc)downstream);
+ }
+}