diff options
author | Sven Gothel <[email protected]> | 2013-07-16 03:46:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-16 03:46:59 +0200 |
commit | 0002fccdcd6383874b2813dc6bbe3e33f5f00924 (patch) | |
tree | a9af1bc61648a7240200734a579a787ba21582b4 /src/jogl/classes/javax/media/opengl/DebugGL4.java | |
parent | 4ceb2dfa8a10e531ef9fd4ace2fd884f4ef42925 (diff) |
Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); BuildComposablePipeline: Unify GL identify methods
- Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..)
The Trace/Debug generated pipelines consume quite some space
and only the actual GL*Impl pipeline is actually required.
To make this work, we have to identify the GL type via it's downstream instance
to implement isGL*() and getGL*() methods, see below!
Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2.
BuildComposablePipeline: Unify GL identify methods
As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods.
Custom types, like FixedFuncImpl may choose to be identified by their class inheritance,
by passing command-line argument 'gl_identity_by_assignable_class'.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/DebugGL4.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/DebugGL4.java | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/DebugGL4.java b/src/jogl/classes/javax/media/opengl/DebugGL4.java new file mode 100644 index 000000000..d21d39390 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/DebugGL4.java @@ -0,0 +1,21 @@ +package javax.media.opengl; + +/** + * <p> + * Composable pipeline which wraps an underlying {@link GL} implementation, + * providing error checking after each OpenGL method call. If an error occurs, + * causes a {@link GLException} to be thrown at exactly the point of failure. + * </p> + * <p> + * Sample code which installs this pipeline, manual: + * <pre> + * gl = drawable.setGL(new DebugGL(drawable.getGL())); + * </pre> + * For automatic instantiation see {@link GLPipelineFactory#create(String, Class, GL, Object[])}. + * </p> + */ +public class DebugGL4 extends DebugGL4bc { + public DebugGL4(GL4 downstream) { + super((GL4bc)downstream); + } +} |