diff options
author | Sven Gothel <[email protected]> | 2014-02-23 14:51:06 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-02-23 14:51:06 +0100 |
commit | 3352601e0860584509adf2b76f993d03893ded4b (patch) | |
tree | 974fccc8c0eb2f5ad9d4ffd741dfc35869ed67b5 /src/jogl/classes/javax/media/opengl/FPSCounter.java | |
parent | f51933f0ebe9ae030c26c066e59a728ce08b8559 (diff) | |
parent | c67de337a8aaf52e36104c3f13e273aa19d21f1f (diff) |
Merge branch 'master' into stash_glyphcache
Conflicts:
make/scripts/tests.sh
src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
src/jogl/classes/com/jogamp/graph/curve/Region.java
src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java
src/jogl/classes/com/jogamp/graph/curve/opengl/TextRenderer.java
src/jogl/classes/com/jogamp/graph/font/Font.java
src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
src/jogl/classes/jogamp/graph/curve/text/GlyphShape.java
src/jogl/classes/jogamp/graph/curve/text/GlyphString.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastFont.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastGlyph.java
src/jogl/classes/jogamp/graph/font/typecast/TypecastRenderer.java
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/FPSCounter.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/FPSCounter.java | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/FPSCounter.java b/src/jogl/classes/javax/media/opengl/FPSCounter.java index 9c07b58e4..4997258e0 100644 --- a/src/jogl/classes/javax/media/opengl/FPSCounter.java +++ b/src/jogl/classes/javax/media/opengl/FPSCounter.java @@ -36,28 +36,28 @@ import java.io.PrintStream; */ public interface FPSCounter { public static final int DEFAULT_FRAMES_PER_INTERVAL = 5*60; - + /** - * @param frames Update interval in frames.<br> At every rendered <i>frames</i> interval the currentTime and fps values are updated. + * @param frames Update interval in frames.<br> At every rendered <i>frames</i> interval the currentTime and fps values are updated. * If the <i>frames</i> interval is <= 0, no update will be issued, ie the FPSCounter feature is turned off. You may choose {@link #DEFAULT_FRAMES_PER_INTERVAL}. - * @param out optional print stream where the fps values gets printed if not null at every <i>frames</i> interval + * @param out optional print stream where the fps values gets printed if not null at every <i>frames</i> interval */ void setUpdateFPSFrames(int frames, PrintStream out); - + /** * Reset all performance counter (startTime, currentTime, frame number) */ void resetFPSCounter(); - + /** * @return update interval in frames - * + * * @see #setUpdateFPSFrames(int, PrintStream) */ int getUpdateFPSFrames(); - + /** - * Returns the time of the first display call in milliseconds after enabling this feature via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> + * Returns the time of the first display call in milliseconds after enabling this feature via {@link #setUpdateFPSFrames(int, PrintStream)}.<br> * This value is reset via {@link #resetFPSCounter()}. * * @see #setUpdateFPSFrames(int, PrintStream) @@ -81,18 +81,18 @@ public interface FPSCounter { * @see #resetFPSCounter() */ long getLastFPSPeriod(); - + /** * @return Last update interval's frames per seconds, {@link #getUpdateFPSFrames()} / {@link #getLastFPSPeriod()} - * + * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ - float getLastFPS(); - + float getLastFPS(); + /** * @return Number of frame rendered since {@link #getFPSStartTime()} up to {@link #getLastFPSUpdateTime()} - * + * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ @@ -108,10 +108,10 @@ public interface FPSCounter { /** - * @return Total frames per seconds, {@link #getTotalFPSFrames()} / {@link #getTotalFPSDuration()} - * + * @return Total frames per seconds, {@link #getTotalFPSFrames()} / {@link #getTotalFPSDuration()} + * * @see #setUpdateFPSFrames(int, PrintStream) * @see #resetFPSCounter() */ - float getTotalFPS(); + float getTotalFPS(); } |