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authorSven Gothel <[email protected]>2011-04-23 06:20:45 +0200
committerSven Gothel <[email protected]>2011-04-23 06:20:45 +0200
commitea819ff768d507c37a981c1ab0bdc0cad32c6a87 (patch)
tree769f0b3c394fb93da235cd7abf6bdd7f642be42a /src/jogl/classes/javax/media/opengl/FPSCounter.java
parentf5e0656fe20925d8c921d1b4cc70acd02dfbf9fd (diff)
New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API change)
- Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/FPSCounter.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/FPSCounter.java117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/FPSCounter.java b/src/jogl/classes/javax/media/opengl/FPSCounter.java
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+++ b/src/jogl/classes/javax/media/opengl/FPSCounter.java
@@ -0,0 +1,117 @@
+/**
+ * Copyright 2011 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package javax.media.opengl;
+
+import java.io.PrintStream;
+
+/**
+ * FPSCounter feature.<br>
+ * An implementation initially has the FPSCounter feature disabled.<br>
+ * Use {@link #setUpdateFPSFrames(int, PrintStream)} to enable and disable the FPSCounter feature.
+ */
+public interface FPSCounter {
+ public static final int DEFAULT_FRAMES_PER_INTERVAL = 60;
+
+ /**
+ * @param frames Update interval in frames.<br> At every rendered <i>frames</i> interval the currentTime and fps values are updated.
+ * If the <i>frames</i> interval is <= 0, no update will be issued, ie the FPSCounter feature is turned off. You may choose {@link #DEFAULT_FRAMES_PER_INTERVAL}.
+ * @param out optional print stream where the fps values gets printed if not null at every <i>frames</i> interval
+ */
+ void setUpdateFPSFrames(int frames, PrintStream out);
+
+ /**
+ * Reset all performance counter (startTime, currentTime, frame number)
+ */
+ void resetFPSCounter();
+
+ /**
+ * @return update interval in frames
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ */
+ int getUpdateFPSFrames();
+
+ /**
+ * Returns the time of the first display call in milliseconds after enabling this feature via {@link #setUpdateFPSFrames(int, PrintStream)}.<br>
+ * This value is reset via {@link #resetFPSCounter()}.
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ long getFPSStartTime();
+
+ /**
+ * Returns the time of the last update interval in milliseconds, if this feature is enabled via {@link #setUpdateFPSFrames(int, PrintStream)}.<br>
+ * This value is reset via {@link #resetFPSCounter()}.
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ long getLastFPSUpdateTime();
+
+ /**
+ * @return Duration of the last update interval in milliseconds.
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ long getLastFPSPeriod();
+
+ /**
+ * @return Last update interval's frames per seconds, {@link #getUpdateFPSFrames()} / {@link #getLastFPSPeriod()}
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ float getLastFPS();
+
+ /**
+ * @return Number of frame rendered since {@link #getFPSStartTime()} up to {@link #getLastFPSUpdateTime()}
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ int getTotalFPSFrames();
+
+ /**
+ * @return Total duration in milliseconds, {@link #getLastFPSUpdateTime()} - {@link #getFPSStartTime()}
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ long getTotalFPSDuration();
+
+
+ /**
+ * @return Total frames per seconds, {@link #getTotalFPSFrames()} / {@link #getTotalFPSDuration()}
+ *
+ * @see #setUpdateFPSFrames(int, PrintStream)
+ * @see #resetFPSCounter()
+ */
+ float getTotalFPS();
+}