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authorSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
committerSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
commit2aa296771e3e8dd6cf027f27b0455d1803244bfe (patch)
tree514c532f9ddff7f84e9e6fb75e883f04c71ec74f /src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
parent6f73de7c5bb85d0175c8dda7c55317923017bbe0 (diff)
JOGL/NEWT: Animator fixes
Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAnimatorControl.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAnimatorControl.java22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
index 01e5646f9..98d7bc48b 100644
--- a/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
+++ b/src/jogl/classes/javax/media/opengl/GLAnimatorControl.java
@@ -79,7 +79,7 @@ public interface GLAnimatorControl {
public void resetCounter();
/**
- * Indicates whether this animator is currently running, ie started.
+ * Indicates whether this animator is running, ie. has been started and not stopped.
*
* @see #start()
* @see #stop()
@@ -89,7 +89,8 @@ public interface GLAnimatorControl {
boolean isStarted();
/**
- * Indicates whether this animator is currently running and not paused.
+ * Indicates whether this animator is running and animating,<br>
+ * the latter is true if it has {@link GLAutoDrawable}s to render and is not paused.
*
* @see #start()
* @see #stop()
@@ -99,7 +100,7 @@ public interface GLAnimatorControl {
boolean isAnimating();
/**
- * Indicates whether this animator is currently running and paused.
+ * Indicates whether this animator is running and paused.
*
* @see #start()
* @see #stop()
@@ -109,7 +110,7 @@ public interface GLAnimatorControl {
boolean isPaused();
/**
- * @return The animation thread if started, ie running.
+ * @return The animation thread if running, otherwise null.
*
* @see #start()
* @see #stop()
@@ -158,7 +159,7 @@ public interface GLAnimatorControl {
*
* @see #resume()
* @see #isAnimating()
- * @throws GLException if not started or not animating or already paused
+ * @throws GLException if not started or already paused
*/
void pause();
@@ -177,4 +178,15 @@ public interface GLAnimatorControl {
* @throws GLException if not started or not paused
*/
void resume();
+
+ /**
+ * Removes a drawable from the animator's list of rendering drawables.<br>
+ * This method should get called in case a drawable becomes invalid,
+ * and will not be recovered.<br>
+ * This allows the animator thread to become idle in case the last drawable
+ * has reached it's end of life.<br>
+ *
+ * @param drawable the to be removed drawable
+ */
+ void remove(GLAutoDrawable drawable);
}