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authorSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
committerSven Gothel <[email protected]>2011-08-22 01:59:00 +0200
commit6c346d98f04e2355210960fe9ffde47432f04d62 (patch)
tree938536365abee309d5acf9ada1ac75bc1a49e939 /src/jogl/classes/javax/media/opengl/GLArrayData.java
parent47b0d317df3c860b6cf3ea10196dfee82b3b3dc1 (diff)
Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (GearsES1/ES2)
rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLArrayData.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
index 4562c1c0b..26f0f6be2 100644
--- a/src/jogl/classes/javax/media/opengl/GLArrayData.java
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -116,7 +116,7 @@ public interface GLArrayData {
/**
* The number of components per element
*/
- public int getComponentNumber();
+ public int getComponentCount();
/**
* The component's GL data type, ie. GL_FLOAT
@@ -126,19 +126,19 @@ public interface GLArrayData {
/**
* The component's size in bytes
*/
- public int getComponentSize();
+ public int getComponentSizeInBytes();
/**
* The current number of used elements.<br>
* In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position.
*/
- public int getElementNumber();
+ public int getElementCount();
/**
- * The current number of used bytes.<br>
+ * The currently used size in bytes.<br>
* In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position.
*/
- public int getByteSize();
+ public int getSizeInBytes();
/**
* True, if GL shall normalize fixed point data while converting
@@ -146,10 +146,9 @@ public interface GLArrayData {
*/
public boolean getNormalized();
- /**
- * The distance to the next payload,
- * allowing interleaved arrays.
- */
+ /**
+ * @return the byte offset between consecutive components
+ */
public int getStride();
public String toString();