diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:38:55 +0100 |
commit | 78b4918b207e16b967e8335fb8ec1b31c706c507 (patch) | |
tree | 736cf80d089eb5e9df7f349035936daaa78f230d /src/jogl/classes/javax/media/opengl/GLArrayData.java | |
parent | 1ec82447e464d5308442581f14d32f9775928454 (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLArrayData.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLArrayData.java | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java deleted file mode 100644 index ea2dfb0f3..000000000 --- a/src/jogl/classes/javax/media/opengl/GLArrayData.java +++ /dev/null @@ -1,210 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ - -package com.jogamp.opengl; - -import java.nio.Buffer; - -import com.jogamp.opengl.fixedfunc.GLPointerFunc; - -/** - * - * The total number of bytes hold by the referenced buffer is: - * getComponentSize()* getComponentNumber() * getElementNumber() - * - */ -public interface GLArrayData { - /** - * Implementation and type dependent object association. - * <p> - * One currently known use case is to associate a {@link com.jogamp.opengl.util.glsl.ShaderState ShaderState} - * to an GLSL aware vertex attribute object, allowing to use the ShaderState to handle it's - * data persistence, location and state change.<br/> - * This is implicitly done via {@link com.jogamp.opengl.util.glsl.ShaderState#ownAttribute(GLArrayData, boolean) shaderState.ownAttribute(GLArrayData, boolean)}. - * </p> - * @param obj implementation and type dependent association - * @param enable pass true to enable the association and false to disable it. - */ - public void associate(Object obj, boolean enable); - - /** - * Returns true if this data set is intended for a GLSL vertex shader attribute, - * otherwise false, ie intended for fixed function vertex pointer - */ - public boolean isVertexAttribute(); - - /** - * The index of the predefined array index, see list below, - * or -1 in case of a shader attribute array. - * - * @see GLPointerFunc#GL_VERTEX_ARRAY - * @see GLPointerFunc#GL_NORMAL_ARRAY - * @see GLPointerFunc#GL_COLOR_ARRAY - * @see GLPointerFunc#GL_TEXTURE_COORD_ARRAY - */ - public int getIndex(); - - /** - * The name of the reflecting shader array attribute. - */ - public String getName(); - - /** - * Set a new name for this array. - * <p> - * This clears the location, i.e. sets it to -1. - * </p> - * @see #setLocation(int) - * @see #setLocation(GL2ES2, int) - */ - public void setName(String newName); - - - /** - * Returns the shader attribute location for this name, - * -1 if not yet determined - */ - public int getLocation(); - - /** - * Sets the given location of the shader attribute - * - * @return the given location - * @see com.jogamp.opengl.util.glsl.ShaderState#vertexAttribPointer(GL2ES2, GLArrayData) - */ - public int setLocation(int v); - - /** - * Retrieves the location of the shader attribute from the linked shader program. - * <p> - * No validation is performed within the implementation. - * </p> - * @param gl - * @param program - * @return ≥0 denotes a valid attribute location as found and used in the given shader program. - * <0 denotes an invalid location, i.e. not found or used in the given shader program. - */ - public int setLocation(GL2ES2 gl, int program); - - /** - * Binds the location of the shader attribute to the given location for the unlinked shader program. - * <p> - * No validation is performed within the implementation. - * </p> - * @param gl - * @param program - * @return the given location - */ - public int setLocation(GL2ES2 gl, int program, int location); - - /** - * Determines whether the data is server side (VBO) and enabled, - * or a client side array (false). - */ - public boolean isVBO(); - - /** - * The VBO buffer offset or 0 if not a VBO - */ - public long getVBOOffset(); - - /** - * The VBO name or 0 if not a VBO - */ - public int getVBOName(); - - /** - * The VBO usage or 0 if not a VBO - * @return 0 if not a GPU buffer, otherwise {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} - */ - public int getVBOUsage(); - - /** - * The VBO target or 0 if not a VBO - * @return 0 if not a GPU buffer, otherwise {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} - */ - public int getVBOTarget(); - - - /** - * The Buffer holding the data, may be null if a GPU buffer without client bound data - */ - public Buffer getBuffer(); - - /** - * The number of components per element - */ - public int getComponentCount(); - - /** - * The component's GL data type, ie. GL_FLOAT - */ - public int getComponentType(); - - /** - * The component's size in bytes - */ - public int getComponentSizeInBytes(); - - /** - * The current number of used elements. - * <p> - * On element consist out of {@link #getComponentCount()} components. - * </p> - * In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position. - */ - public int getElementCount(); - - /** - * The currently used size in bytes.<br> - * In case the buffer's position is 0 (sealed, flipped), it's based on it's limit instead of it's position. - */ - public int getSizeInBytes(); - - /** - * True, if GL shall normalize fixed point data while converting - * them into float. - * <p> - * Default behavior (of the fixed function pipeline) is <code>true</code> - * for fixed point data type and <code>false</code> for floating point data types. - * </p> - */ - public boolean getNormalized(); - - /** - * @return the byte offset between consecutive components - */ - public int getStride(); - - @Override - public String toString(); - - public void destroy(GL gl); - -} - |