diff options
author | Sven Gothel <[email protected]> | 2013-09-08 13:39:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-08 13:39:27 +0200 |
commit | 6c823db5c504d29a4a54c6756e4e3113848d39dd (patch) | |
tree | e7dc2dd042c8f954525690b80750e117ad61fbbe /src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | |
parent | c654bf3605ff4dca6d8231c2fe8b4db8e6b22b4c (diff) |
Fix some JavaDoc and API doc (reference) bugs ..
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index bdbbd96a5..989a61aaf 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -48,12 +48,14 @@ import jogamp.opengl.Debug; an event based mechanism ({@link GLEventListener}) for performing OpenGL rendering. A GLAutoDrawable automatically creates a primary rendering context which is associated with the GLAutoDrawable for - the lifetime of the object. This context has the {@link - GLContext#setSynchronized synchronized} property enabled so that - calls to {@link GLContext#makeCurrent makeCurrent} will block if - the context is current on another thread. This allows the internal - GLContext for the GLAutoDrawable to be used both by the event - based rendering mechanism as well by end users directly. + the lifetime of the object. + <p> + Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent} + implementation is synchronized, i.e. blocks if the context + is current on another thread, the internal + {@link GLContext} for the GLAutoDrawable can be used for the event + based rendering mechanism and by end users directly. + </p> <p> The implementation shall initialize itself as soon as possible, ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized. @@ -310,9 +312,9 @@ public interface GLAutoDrawable extends GLDrawable { * <p> * Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br> * - * @param animator <code>null</code> reference indicates no animator is using - * this <code>GLAutoDrawable</code>,<br> - * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>. + * @param animatorControl <code>null</code> reference indicates no animator is using + * this <code>GLAutoDrawable</code>,<br> + * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>. * * @throws GLException if an animator is already registered. * @see #display() @@ -406,7 +408,7 @@ public interface GLAutoDrawable extends GLDrawable { * @see #setAnimator(GLAnimatorControl) * @see #display() * @see GLRunnable - * @see #enqueue(GLRunnable) + * @see #invoke(boolean, List) */ public boolean invoke(boolean wait, GLRunnable glRunnable); @@ -416,6 +418,7 @@ public interface GLAutoDrawable extends GLDrawable { * @param wait if <code>true</code> block until execution of the last <code>glRunnable</code> is finished, otherwise return immediately w/o waiting * @param glRunnables the {@link GLRunnable}s to execute within {@link #display()} * @return <code>true</code> if the {@link GLRunnable}s has been processed or queued, otherwise <code>false</code>. + * @see #invoke(boolean, GLRunnable) */ public boolean invoke(boolean wait, List<GLRunnable> glRunnables); @@ -540,7 +543,6 @@ public interface GLAutoDrawable extends GLDrawable { * This method may also return <code>null</code> if no UI toolkit is being used, * as common for offscreen rendering. * </p> - * @return */ public Object getUpstreamWidget(); |