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authorSven Gothel <[email protected]>2012-04-11 19:47:31 +0200
committerSven Gothel <[email protected]>2012-04-11 19:47:31 +0200
commit2cfc59f99b47c0a77fbc59e27d78e2580a87034f (patch)
treec93ecf1a0c9bb7621fbc51da760ca03cc4acdf2f /src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
parentbbac20d5f42b111fb39b74c6075f57aab1fe66ba (diff)
Refine API doc
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index c427a9804..f0101a90c 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -181,15 +181,15 @@ public interface GLAutoDrawable extends GLDrawable {
/**
* <p>
- * Enqueues a one-shot {@link javax.media.opengl.GLRunnable},
+ * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
* which will be executed with the next {@link #display()} call.</p>
* <p>
- * If no {@link javax.media.opengl.GLAnimatorControl} is registered, or if it is not animating, the default situation,<br>
+ * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),<br>
* or if the current thread is the animator thread,<br>
* a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>.<br>
* No extra synchronization is performed in case <code>wait</code> is true, since it is executed in the current thread.</p>
* <p>
- * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,<br>
+ * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,<br>
* no {@link #display()} call is issued, since the animator thread performs it.<br>
* If <code>wait</code> is true, the implementation waits until the <code>GLRunnable</code> is executed.<br>
* </p><br>
@@ -217,7 +217,7 @@ public interface GLAutoDrawable extends GLDrawable {
* <ul>
* <li> Calling {@link GLEventListener#display display(..)} for all
* registered {@link GLEventListener}s. </li>
- * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable},
+ * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
* enqueued via {@link #invoke(boolean, GLRunnable)}.</li>
* </ul></p>
* <p>