diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 48 |
1 files changed, 36 insertions, 12 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index 80d4f796c..0b2c664fe 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -51,8 +51,8 @@ import jogamp.opengl.Debug; calls to {@link GLContext#makeCurrent makeCurrent} will block if the context is current on another thread. This allows the internal GLContext for the GLAutoDrawable to be used both by the event - based rendering mechanism as well by end users directly.<P> - + based rendering mechanism as well by end users directly. + <p> The implementation shall initialize itself as soon as possible, ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized. The following protocol shall be satisfied: @@ -64,18 +64,18 @@ import jogamp.opengl.Debug; registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> - </ul><P> - + </ul></P> + <p> Another implementation detail is the drawable reconfiguration. One use case is where a window is being dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation - shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br> + shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br/> For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} is capable to determine a display device change. This is demonstrated within {@link javax.media.opengl.awt.GLCanvas}'s and NEWT's <code>AWTCanvas</code> {@link javax.media.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} specialization. Another demonstration is NEWT's {@link javax.media.nativewindow.NativeWindow NativeWindow} - implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br> + implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br/> All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has - to be choosen again. The following protocol shall be satisfied. + to be chosen again. The following protocol shall be satisfied. <ul> <li> Controlled disposal:</li> <ul> @@ -97,16 +97,16 @@ import jogamp.opengl.Debug; </ul> Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior - and make your application comply with the above protocol.<P> - - However, to not introduce to much breakage with older applications and because of the situation + and make your application comply with the above protocol. + <p> + Avoiding breakage with older applications and because of the situation mentioned above, the <code>boolean</code> system property <code>jogl.screenchange.action</code> will control the - screen change action as follows:<br> - + screen change action as follows:<br/> <PRE> -Djogl.screenchange.action=false Disable the drawable reconfiguration (the default) -Djogl.screenchange.action=true Enable the drawable reconfiguration </PRE> + </p> */ public interface GLAutoDrawable extends GLDrawable { /** Flag reflecting wheather the drawable reconfiguration will be issued in @@ -362,5 +362,29 @@ public interface GLAutoDrawable extends GLDrawable { demos for examples. @return the set GL pipeline or null if not successful */ public GL setGL(GL gl); + + /** + * Method <i>may</i> return the upstream UI toolkit object + * holding this {@link GLAutoDrawable} instance, if exist. + * <p> + * Currently known Java UI toolkits and it's known return types are: + * + * <table border="1"> + * <tr><td>Toolkit</td> <td>GLAutoDrawable Implementation</td> <td>~</td> <td>Return Type of getUpstreamWidget()</td</tr> + * <tr><td>NEWT</td> <td>{@link com.jogamp.newt.opengl.GLWindow}</td> <td>has a</td> <td>{@link com.jogamp.newt.Window}</td</tr> + * <tr><td>SWT</td> <td>{@link com.jogamp.opengl.swt.GLCanvas}</td> <td>is a</td> <td>{@link org.eclipse.swt.widgets.Canvas}</td</tr> + * <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLCanvas}</td> <td>is a</td> <td>{@link java.awt.Canvas}</td</tr> + * <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLJPanel}</td> <td>is a</td> <td>{@link javax.swing.JPanel}</td</tr> + * </table> + * However, the result may be other object types than the listed above + * due to new supported toolkits. + * </p> + * <p> + * This method may also return <code>null</code> if no UI toolkit is being used, + * as common for offscreen rendering. + * </p> + * @return + */ + public Object getUpstreamWidget(); } |