diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java new file mode 100644 index 000000000..6b1067701 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -0,0 +1,211 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import javax.media.opengl.glu.*; + +/** A higher-level abstraction than {@link GLDrawable} which supplies + an event based mechanism ({@link GLEventListener}) for performing + OpenGL rendering. A GLAutoDrawable automatically creates a primary + rendering context which is associated with the GLAutoDrawable for + the lifetime of the object. This context has the {@link + GLContext#setSynchronized synchronized} property enabled so that + calls to {@link GLContext#makeCurrent makeCurrent} will block if + the context is current on another thread. This allows the internal + GLContext for the GLAutoDrawable to be used both by the event + based rendering mechanism as well by end users directly.<P> + + The implementation shall initialize itself as soon as possible, + ie if the attached {@link javax.media.nativewindow.NativeWindow NativeWindow} is become visible. + The following protocol shall be satisfied: + <ul> + <li> Create the {@link GLDrawable} with the requested {@link GLCapabilities}</li> + <li> Notify {@link GLDrawable} to validate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> + <li> Create the new {@link GLContext}.</li> + <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all + registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> + <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all + registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> + </ul><P> + + Another implementation detail is the drawable reconfiguration. One use case is where a window is being + dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation + shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeWindow NativeWindow}.<br> + For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} + is capable to determine a display device change. This is demonstrated within {@link javax.media.opengl.awt.GLCanvas}'s + and NEWT's <code>AWTCanvas</code> {@link javax.media.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} + specialization. Another demonstration is NEWT's {@link javax.media.nativewindow.NativeWindow NativeWindow} + implementation on the the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br> + All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has + to be choosen again. The following protocol shall be satisfied. + <ul> + <li> Controlled disposal:</li> + <ul> + <li> Dispose all OpenGL resources by calling {@link GLEventListener#dispose dispose(..)} for all + registered {@link GLEventListener}s.</li> + <li> Destroy the {@link GLContext}.</li> + <li> Notify {@link GLDrawable} of the invalid state by calling {@link GLDrawable#setRealized setRealized(false)}.</li> + </ul> + <li> Controlled regeneration:</li> + <ul> + <li> Create the new {@link GLDrawable} with the requested {@link GLCapabilities} + <li> Notify {@link GLDrawable} to revalidate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> + <li> Create the new {@link GLContext}.</li> + <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all + registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> + <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all + registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> + </ul> + </ul> + Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to + a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior + and make your application comply with the above protocol.<P> + + However, to not introduce to much breakage with older applications and because of the situation + mentioned above, the <code>boolean</code> system property <code>jogl.screenchange.action</code> will control the + screen change action as follows:<br> + + <PRE> + -Djogl.screenchange.action=false Disable the drawable reconfiguration (the default) + -Djogl.screenchange.action=true Enable the drawable reconfiguration + </PRE> + */ +public interface GLAutoDrawable extends GLDrawable { + /** Flag reflecting wheather the drawable reconfiguration will be issued in + * case a screen device change occured, e.g. in a multihead environment, + * where you drag the window to another monitor. */ + public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Boolean.getBoolean("jogl.screenchange.action"); + + /** FIXME: + ** Invalid state, the resources are not yet ready to render. * + public static final int STATE_INVALID = 0; + + ** Valid state, all resources are ready to render, + and all registered {@link GLEventListener#init init(..)} are called. * + public static final int STATE_VALID = 1; + + ** Destroying state, currently executing the {@link #destroy()} method. * + public static final int STATE_DESTROYING = 2; */ + + /** + * Returns the context associated with this drawable. The returned + * context will be synchronized. + * Don't rely on it's identity, the context may change. + */ + public GLContext getContext(); + + /** + * Associate a new context to this drawable. + */ + public void setContext(GLContext context); + + /** Adds a {@link GLEventListener} to this drawable. If multiple + listeners are added to a given drawable, they are notified of + events in an arbitrary order. */ + public void addGLEventListener(GLEventListener listener); + + /** Removes a {@link GLEventListener} from this drawable. Note that + if this is done from within a particular drawable's {@link + GLEventListener} handler (reshape, display, etc.) that it is not + guaranteed that all other listeners will be evaluated properly + during this update cycle. */ + public void removeGLEventListener(GLEventListener listener); + + /** FIXME: Returns the current state, + {@link #STATE_INVALID}, {@link #STATE_VALID} or {@link #STATE_DESTROYING}. + Tool to determine, e.g. if a {@link GLEventListener#dispose dispose(..)} + event is send in the context of the destruction of this GLAutoDrawable. + public int getCurrentState(); */ + + /** Destroys all resources associated with this GLAutoDrawable, + inclusive the GLContext. + If a window is attached to it's implementation, it shall be closed. + Causes disposing of all OpenGL resources + by calling {@link GLEventListener#dispose dispose(..)} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a destroy notification. This + routine may be called manually. */ + public void destroy(); + + /** Causes OpenGL rendering to be performed for this GLAutoDrawable + by calling {@link GLEventListener#display display(..)} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a repaint() request. this + routine may be called manually for better control over the + rendering process. It is legal to call another GLAutoDrawable's + display method from within the {@link GLEventListener#display + display(..)} callback.<p> + In case of a new generated OpenGL context, + the implementation shall call {@link GLEventListener#init init(..)} for all + registered {@link GLEventListener}s <i>before</i> making the + actual {@link GLEventListener#display display(..)} calls, + in case this has not been done yet.*/ + public void display(); + + /** Enables or disables automatic buffer swapping for this drawable. + By default this property is set to true; when true, after all + GLEventListeners have been called for a display() event, the + front and back buffers are swapped, displaying the results of + the render. When disabled, the user is responsible for calling + {@link #swapBuffers(..)} manually. */ + public void setAutoSwapBufferMode(boolean onOrOff); + + /** Indicates whether automatic buffer swapping is enabled for this + drawable. See {@link #setAutoSwapBufferMode}. */ + public boolean getAutoSwapBufferMode(); + + /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. + If this method is called outside of the {@link + GLEventListener}'s callback methods (init, display, etc.) it may + return null. Users should not rely on the identity of the + returned GL object; for example, users should not maintain a + hash table with the GL object as the key. Additionally, the GL + object should not be cached in client code, but should be + re-fetched from the GLAutoDrawable at the beginning of each call + to init, display, etc. */ + public GL getGL(); + + /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. + This should only be called from within the GLEventListener's + callback methods, and usually only from within the init() + method, in order to install a composable pipeline. See the JOGL + demos for examples. */ + public void setGL(GL gl); +} |