diff options
author | Sven Gothel <[email protected]> | 2012-07-22 04:16:55 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-07-22 04:16:55 +0200 |
commit | 4b5a0f6557d7152ec770bc13ad3c494449de0529 (patch) | |
tree | 12fc93f9e7f34b61c1d5748f0e6a1cd85fc6125b /src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java | |
parent | adc9522ccaff74eb779d4d33905d76d52acb36bb (diff) |
Fix Bug 606 - New AWT threading implementation breaks .. ; Fix GLAutoDrawable multi-threading w/ proper pattern (hope so)
Considering code changes and remarks:
3ed491213f8f7f05d7b9866b50d764370d8ff5f6
1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b
3334a924309a9361a448d69bc707d4cce416b430
4f27bcecf7484dc041551f52a5c49e2884cb3867
It seems necessary to have
- recursive locking employed for all semantic actions which changes drawable & context (and the Window resource)
- to avoid deadlock, we have to ensure the locked code segment will not spawn
off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure
- other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field
if further use to produce the result is necessary.
- flags like sendReshape require to be volatile to guarantee it's being processed
Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations]
and hopefully closes any loopholes of missing a cache hit, etc.
If you review this and find optimizations, i.e. removing a lock due to semantics etc,
don't hold back and discuss it, please.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java | 44 |
1 files changed, 17 insertions, 27 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java index 1f6166719..76959f3f4 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java @@ -67,18 +67,18 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { } // - // make protected methods accessible + // expose default methods // - public void defaultWindowRepaintOp() { + public final void windowRepaintOp() { super.defaultWindowRepaintOp(); } - public void defaultWindowResizedOp() { + public final void windowResizedOp() { super.defaultWindowResizedOp(); } - public void defaultWindowDestroyNotifyOp() { + public final void windowDestroyNotifyOp() { super.defaultWindowDestroyNotifyOp(); } @@ -90,6 +90,9 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { private final Object upstreamWidget; @Override + protected final RecursiveLock getLock() { return lock; } + + @Override public final Object getUpstreamWidget() { return upstreamWidget; } @@ -97,39 +100,21 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { /** * {@inheritDoc} * <p> - * This implementation calls {@link #defaultDestroyOp()}. + * This implementation calls {@link #defaultDestroy()}. * </p> * <p> * User still needs to destroy the upstream window, which details are hidden from this aspect. + * This can be performed by overriding {@link #destroyImplInLock()}. * </p> */ @Override - public void destroy() { - lock.lock(); - try { - defaultDestroyOp(); - } finally { - lock.unlock(); - } + public final void destroy() { + defaultDestroy(); } @Override public void display() { - if( sendDestroy ) { - sendDestroy=false; - destroy(); - return; - } - - lock.lock(); // sync: context/drawable could been recreated/destroyed while animating - try { - if( null != drawable && drawable.isRealized() && null != context ) { - // surface is locked/unlocked implicit by context's makeCurrent/release - helper.invokeGL(drawable, context, defaultDisplayAction, defaultInitAction); - } - } finally { - lock.unlock(); - } + defaultDisplay(); } // @@ -145,4 +130,9 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { public final void setRealized(boolean realized) { } + @Override + public final void swapBuffers() throws GLException { + defaultSwapBuffers(); + } + } |