diff options
author | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
commit | e7064ece049705e013d80985eae698ce0ee3c4e3 (patch) | |
tree | d6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/javax/media/opengl/GLBase.java | |
parent | 36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff) |
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLBase.java | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java index 9bcee819a..82bb06b9c 100644 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ b/src/jogl/classes/javax/media/opengl/GLBase.java @@ -432,6 +432,19 @@ public interface GLBase { * </p> */ public int getDefaultReadFramebuffer(); - + + /** + * Returns the default color buffer within the current bound + * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, + * which will be used as the source for pixel reading commands, + * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc. + * <p> + * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, + * otherwise this is {@link GL#GL_FRONT} for single buffer configurations + * and {@link GL#GL_BACK} for double buffer configurations. + * </p> + */ + public int getDefaultReadBuffer(); + } |