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authorSven Gothel <[email protected]>2014-01-24 05:01:40 +0100
committerSven Gothel <[email protected]>2014-01-24 05:01:40 +0100
commitb7f673dad7025400e445e8796305a3ea6b7c1679 (patch)
treeee95d6feb5e0977122d0d261bcae9f5bfb2141a3 /src/jogl/classes/javax/media/opengl/GLBase.java
parent9a642c08f9ee818a89d5eab8ce16ca8e0ee7f9d9 (diff)
Bug 950 - Recognize full FBO capabilities for ES 3.0 - [GLContext|GL].hasFullFBOSupport() == true
OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample. Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index 3ac12f0a1..2d6aed139 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -396,7 +396,7 @@ public interface GLBase {
/**
* Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
* <p>
- * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
+ * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
* <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>.
* </p>
* <p>
@@ -410,7 +410,7 @@ public interface GLBase {
/**
* Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
* <p>
- * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
+ * Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
* <code>ARB_framebuffer_object</code>, or all of
* <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
* <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.