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authorSven Gothel <[email protected]>2011-04-05 01:30:12 +0200
committerSven Gothel <[email protected]>2011-04-05 01:30:12 +0200
commit2f2879256fe999c5019bd800f564e9cb2a83a0b6 (patch)
tree01282d1d058455f621bd30a69a746e70e8c733bc /src/jogl/classes/javax/media/opengl/GLCapabilities.java
parent2d22d9a880fee84af422505e69c1642c7a505b0f (diff)
Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()
The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLCapabilities.java')
0 files changed, 0 insertions, 0 deletions