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authorSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
committerSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
commit2aa296771e3e8dd6cf027f27b0455d1803244bfe (patch)
tree514c532f9ddff7f84e9e6fb75e883f04c71ec74f /src/jogl/classes/javax/media/opengl/GLCapabilities.java
parent6f73de7c5bb85d0175c8dda7c55317923017bbe0 (diff)
JOGL/NEWT: Animator fixes
Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLCapabilities.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLCapabilities.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilities.java b/src/jogl/classes/javax/media/opengl/GLCapabilities.java
index 3d2e2bcc9..82f83dc82 100644
--- a/src/jogl/classes/javax/media/opengl/GLCapabilities.java
+++ b/src/jogl/classes/javax/media/opengl/GLCapabilities.java
@@ -59,7 +59,7 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil
private boolean doubleBuffered = true;
private boolean stereo = false;
private boolean hardwareAccelerated = true;
- private int depthBits = 24;
+ private int depthBits = 16;
private int stencilBits = 0;
private int accumRedBits = 0;
private int accumGreenBits = 0;