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authorKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/javax/media/opengl/GLCapabilities.java
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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+/*
+ * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package javax.media.opengl;
+
+import javax.media.nativewindow.Capabilities;
+
+/** Specifies a set of OpenGL capabilities.<br>
+ At creation time of a {@link GLDrawable} using {@link GLDrawableFactory},
+ an instance of this class is passed,
+ describing the desired capabilities that a rendering context
+ must support, such as the OpenGL profile, color depth and whether stereo is enabled.<br>
+
+ The actual capabilites of created {@link GLDrawable}s are then reflected by their own
+ GLCapabilites instance, which can be queried with {@link GLDrawable#getGLCapabilities()}.<br>
+
+ It currently contains the minimal number of routines which allow
+ configuration on all supported window systems. */
+public class GLCapabilities extends Capabilities implements Cloneable {
+ private GLProfile glProfile = null;
+ private boolean doubleBuffered = true;
+ private boolean stereo = false;
+ private boolean hardwareAccelerated = true;
+ private int depthBits = 24;
+ private int stencilBits = 0;
+ private int accumRedBits = 0;
+ private int accumGreenBits = 0;
+ private int accumBlueBits = 0;
+ private int accumAlphaBits = 0;
+ // Shift bits from PIXELFORMATDESCRIPTOR not present because they
+ // are unlikely to be supported on Windows anyway
+
+ // Support for full-scene antialiasing (FSAA)
+ private boolean sampleBuffers = false;
+ private int numSamples = 2;
+
+ // Bits for pbuffer creation
+ private boolean pbufferFloatingPointBuffers;
+ private boolean pbufferRenderToTexture;
+ private boolean pbufferRenderToTextureRectangle;
+
+ /** Creates a GLCapabilities object. All attributes are in a default state.
+ * @param glp GLProfile, or null for the default GLProfile
+ */
+ public GLCapabilities(GLProfile glp) {
+ glProfile = (null!=glp)?glp:GLProfile.getDefault();
+ }
+
+ public Object clone() {
+ try {
+ return super.clone();
+ } catch (RuntimeException e) {
+ throw new GLException(e);
+ }
+ }
+
+ public boolean equals(Object obj) {
+ if(!(obj instanceof GLCapabilities)) {
+ return false;
+ }
+ GLCapabilities other = (GLCapabilities)obj;
+ boolean res = super.equals(obj) &&
+ other.getGLProfile()==glProfile &&
+ other.getDoubleBuffered()==doubleBuffered &&
+ other.getStereo()==stereo &&
+ other.getHardwareAccelerated()==hardwareAccelerated &&
+ other.getDepthBits()==depthBits &&
+ other.getStencilBits()==stencilBits &&
+ other.getAccumRedBits()==accumRedBits &&
+ other.getAccumGreenBits()==accumGreenBits &&
+ other.getAccumBlueBits()==accumBlueBits &&
+ other.getAccumAlphaBits()==accumAlphaBits &&
+ other.getSampleBuffers()==sampleBuffers &&
+ other.getPbufferFloatingPointBuffers()==pbufferFloatingPointBuffers &&
+ other.getPbufferRenderToTexture()==pbufferRenderToTexture &&
+ other.getPbufferRenderToTextureRectangle()==pbufferRenderToTextureRectangle;
+ if(sampleBuffers) {
+ res = res && other.getNumSamples()==numSamples;
+ }
+ return res;
+ }
+
+ /** Returns the GL profile you desire or used by the drawable. */
+ public GLProfile getGLProfile() {
+ return glProfile;
+ }
+
+ /** Sets the GL profile you desire */
+ public void setGLProfile(GLProfile profile) {
+ glProfile=profile;
+ }
+
+ /** Indicates whether double-buffering is enabled. */
+ public boolean getDoubleBuffered() {
+ return doubleBuffered;
+ }
+
+ /** Enables or disables double buffering. */
+ public void setDoubleBuffered(boolean onOrOff) {
+ doubleBuffered = onOrOff;
+ }
+
+ /** Indicates whether stereo is enabled. */
+ public boolean getStereo() {
+ return stereo;
+ }
+
+ /** Enables or disables stereo viewing. */
+ public void setStereo(boolean onOrOff) {
+ stereo = onOrOff;
+ }
+
+ /** Indicates whether hardware acceleration is enabled. */
+ public boolean getHardwareAccelerated() {
+ return hardwareAccelerated;
+ }
+
+ /** Enables or disables hardware acceleration. */
+ public void setHardwareAccelerated(boolean onOrOff) {
+ hardwareAccelerated = onOrOff;
+ }
+
+ /** Returns the number of bits requested for the depth buffer. */
+ public int getDepthBits() {
+ return depthBits;
+ }
+
+ /** Sets the number of bits requested for the depth buffer. */
+ public void setDepthBits(int depthBits) {
+ this.depthBits = depthBits;
+ }
+
+ /** Returns the number of bits requested for the stencil buffer. */
+ public int getStencilBits() {
+ return stencilBits;
+ }
+
+ /** Sets the number of bits requested for the stencil buffer. */
+ public void setStencilBits(int stencilBits) {
+ this.stencilBits = stencilBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's red component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumRedBits() {
+ return accumRedBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ red component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumRedBits(int accumRedBits) {
+ this.accumRedBits = accumRedBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's green component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumGreenBits() {
+ return accumGreenBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ green component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumGreenBits(int accumGreenBits) {
+ this.accumGreenBits = accumGreenBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's blue component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumBlueBits() {
+ return accumBlueBits;
+ }
+
+ /** Sets the number of bits requested for the accumulation buffer's
+ blue component. On some systems only the accumulation buffer
+ depth, which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumBlueBits(int accumBlueBits) {
+ this.accumBlueBits = accumBlueBits;
+ }
+
+ /** Returns the number of bits requested for the accumulation
+ buffer's alpha component. On some systems only the accumulation
+ buffer depth, which is the sum of the red, green, and blue bits,
+ is considered. */
+ public int getAccumAlphaBits() {
+ return accumAlphaBits;
+ }
+
+ /** Sets number of bits requested for accumulation buffer's alpha
+ component. On some systems only the accumulation buffer depth,
+ which is the sum of the red, green, and blue bits, is
+ considered. */
+ public void setAccumAlphaBits(int accumAlphaBits) {
+ this.accumAlphaBits = accumAlphaBits;
+ }
+
+ /** Indicates whether sample buffers for full-scene antialiasing
+ (FSAA) should be allocated for this drawable. Defaults to
+ false. */
+ public void setSampleBuffers(boolean onOrOff) {
+ sampleBuffers = onOrOff;
+ }
+
+ /** Returns whether sample buffers for full-scene antialiasing
+ (FSAA) should be allocated for this drawable. Defaults to
+ false. */
+ public boolean getSampleBuffers() {
+ return sampleBuffers;
+ }
+
+ /** If sample buffers are enabled, indicates the number of buffers
+ to be allocated. Defaults to 2. */
+ public void setNumSamples(int numSamples) {
+ this.numSamples = numSamples;
+ }
+
+ /** Returns the number of sample buffers to be allocated if sample
+ buffers are enabled. Defaults to 2. */
+ public int getNumSamples() {
+ return numSamples;
+ }
+
+ /** For pbuffers only, indicates whether floating-point buffers
+ should be used if available. Defaults to false. */
+ public void setPbufferFloatingPointBuffers(boolean onOrOff) {
+ pbufferFloatingPointBuffers = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether floating-point buffers should
+ be used if available. Defaults to false. */
+ public boolean getPbufferFloatingPointBuffers() {
+ return pbufferFloatingPointBuffers;
+ }
+
+ /** For pbuffers only, indicates whether the render-to-texture
+ extension should be used if available. Defaults to false. */
+ public void setPbufferRenderToTexture(boolean onOrOff) {
+ pbufferRenderToTexture = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether the render-to-texture
+ extension should be used if available. Defaults to false. */
+ public boolean getPbufferRenderToTexture() {
+ return pbufferRenderToTexture;
+ }
+
+ /** For pbuffers only, indicates whether the
+ render-to-texture-rectangle extension should be used if
+ available. Defaults to false. */
+ public void setPbufferRenderToTextureRectangle(boolean onOrOff) {
+ pbufferRenderToTextureRectangle = onOrOff;
+ }
+
+ /** For pbuffers only, returns whether the render-to-texture
+ extension should be used. Defaults to false. */
+ public boolean getPbufferRenderToTextureRectangle() {
+ return pbufferRenderToTextureRectangle;
+ }
+
+ /** Returns a textual representation of this GLCapabilities
+ object. */
+ public String toString() {
+ StringBuffer msg = new StringBuffer();
+ msg.append("GLCapabilities[");
+ msg.append(super.toString());
+ msg.append(", GL profile: " + glProfile +
+ ", DoubleBuffered: " + doubleBuffered +
+ ", Stereo: " + stereo +
+ ", HardwareAccelerated: " + hardwareAccelerated +
+ ", DepthBits: " + depthBits +
+ ", StencilBits: " + stencilBits +
+ ", Red Accum: " + accumRedBits +
+ ", Green Accum: " + accumGreenBits +
+ ", Blue Accum: " + accumBlueBits +
+ ", Alpha Accum: " + accumAlphaBits +
+ ", Multisample: " + sampleBuffers +
+ ", Num samples: "+(sampleBuffers ? numSamples : 0));
+ msg.append(", PBuffer-FloatingPointBuffers: "+pbufferFloatingPointBuffers+
+ ", PBuffer-RenderToTexture: "+pbufferRenderToTexture+
+ ", PBuffer-RenderToTextureRectangle: "+pbufferRenderToTextureRectangle+ "]");
+ return msg.toString();
+ }
+}