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authorSven Gothel <[email protected]>2012-09-07 05:46:22 +0200
committerSven Gothel <[email protected]>2012-09-07 05:46:22 +0200
commit90d45928186f2be99999461cfe45f76a783cc961 (patch)
treef0e06551a5f71c7b15c737e73718ee4f2ca200bc /src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java
parent3ee639687c4d1e2431066f7dfe7a922b569079ec (diff)
Fix Capabilities ambiguity and explosion of queried available-list; Add FBO availability detection for EGL, WGL and OSX.
Introducing Capabilities 'bitmap' boolean, complementing the offscreen modes FBO and PBuffer. This allows: 1 - deterministic setting of the offscreen mode 2 - utilizing auto configuration of offscreen mode, if !onscreen !FBO !PBuffer and !Bitmap 3 - adding 'availability' semantic of 'onscreen' boolean, i.e. if onscree:=1 for a queried instance, the offscreen modes still indicate offscreen availability - see [4] 4 - avoiding explosion of the availability list due to [3], one Capability entry reflect on- and offscreen settings. Add FBO availability detection for EGL, WGL and OSX. Tested manually w/ 'TestGLCapabilities01NEWT' on X11 [NV, ATI], WGL[NV], OSX[NV].
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java79
1 files changed, 60 insertions, 19 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java b/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java
index 7e0459b2d..ee261ca01 100644
--- a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java
+++ b/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java
@@ -50,7 +50,7 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
GLProfile getGLProfile();
/**
- * Returns the number of bits requested for the accumulation
+ * Returns the number of bits for the accumulation
* buffer's alpha component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
@@ -58,7 +58,7 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
int getAccumAlphaBits();
/**
- * Returns the number of bits requested for the accumulation
+ * Returns the number of bits for the accumulation
* buffer's blue component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
@@ -66,7 +66,7 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
int getAccumBlueBits();
/**
- * Returns the number of bits requested for the accumulation
+ * Returns the number of bits for the accumulation
* buffer's green component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
@@ -74,7 +74,7 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
int getAccumGreenBits();
/**
- * Returns the number of bits requested for the accumulation
+ * Returns the number of bits for the accumulation
* buffer's red component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
@@ -82,74 +82,115 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
int getAccumRedBits();
/**
- * Returns the number of bits requested for the depth buffer.
+ * Returns the number of depth buffer bits.
*/
int getDepthBits();
/**
- * Indicates whether double-buffering is enabled.
+ * Returns whether double-buffering is requested, available or chosen.
+ * <p>
+ * Default is true.
+ * </p>
*/
boolean getDoubleBuffered();
/**
- * Indicates whether hardware acceleration is enabled.
+ * Returns whether hardware acceleration is requested, available or chosen.
+ * <p>
+ * Default is true.
+ * </p>
*/
boolean getHardwareAccelerated();
/**
- * Returns the used extension for full-scene antialiasing
- * (FSAA), default is {@link #DEFAULT_SAMPLE_EXTENSION}.
+ * Returns the extension for full-scene antialiasing
+ * (FSAA).
+ * <p>
+ * Default is {@link #DEFAULT_SAMPLE_EXTENSION}.
+ * </p>
*/
String getSampleExtension();
/**
* Returns whether sample buffers for full-scene antialiasing
- * (FSAA) should be allocated for this drawable. Defaults to
- * false.
+ * (FSAA) should be allocated for this drawable.
+ * <p>
+ * Default is false.
+ * </p>
*/
boolean getSampleBuffers();
/**
* Returns the number of sample buffers to be allocated if sample
- * buffers are enabled, otherwise returns 0. Defaults to 2.
+ * buffers are enabled, otherwise returns 0.
+ * <p>
+ * Default is 0 due to disable sample buffers per default.
+ * </p>
*/
int getNumSamples();
/**
* For pbuffers only, returns whether floating-point buffers should
- * be used if available. Defaults to false.
+ * be used if available.
+ * <p>
+ * Default is false.
+ * </p>
*/
boolean getPbufferFloatingPointBuffers();
/**
* For pbuffers only, returns whether the render-to-texture
- * extension should be used if available. Defaults to false.
+ * extension should be used if available.
+ * <p>
+ * Default is false.
+ * </p>
*/
boolean getPbufferRenderToTexture();
/**
* For pbuffers only, returns whether the render-to-texture
- * extension should be used. Defaults to false.
+ * extension should be used.
+ * <p>
+ * Default is false.
+ * </p>
*/
boolean getPbufferRenderToTextureRectangle();
/**
- * Returns the number of bits requested for the stencil buffer.
+ * Returns the number of stencil buffer bits.
+ * <p>
+ * Default is 0.
+ * </p>
*/
int getStencilBits();
/**
- * Indicates whether stereo is enabled.
+ * Returns whether stereo is requested, available or chosen.
+ * <p>
+ * Default is false.
+ * </p>
*/
boolean getStereo();
/**
- * Indicates whether pbuffer offscreen is used/requested.
+ * Returns whether pbuffer offscreen mode is requested, available or chosen.
+ * <p>
+ * Default is false.
+ * </p>
+ * <p>
+ * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
+ * </p>
*/
boolean isPBuffer();
/**
- * Indicates whether FBO offscreen is used/requested.
+ * Returns whether FBO offscreen mode is requested, available or chosen.
+ * <p>
+ * Default is false.
+ * </p>
+ * <p>
+ * For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
+ * </p>
*/
boolean isFBO();