diff options
author | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
commit | e7064ece049705e013d80985eae698ce0ee3c4e3 (patch) | |
tree | d6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/javax/media/opengl/GLContext.java | |
parent | 36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff) |
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index de10a2815..235003c38 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -970,6 +970,32 @@ public abstract class GLContext { */ public abstract int getDefaultReadFramebuffer(); + /** + * Returns the default color buffer within the current bound + * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​, + * which will be used as the source for pixel reading commands, + * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc. + * <p> + * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0}, + * otherwise this is {@link GL#GL_FRONT} for single buffer configurations + * and {@link GL#GL_BACK} for double buffer configurations. + * </p> + */ + public abstract int getDefaultReadBuffer(); + + /** On some platforms the mismatch between OpenGL's coordinate + system (origin at bottom left) and the window system's + coordinate system (origin at top left) necessitates a vertical + flip of pixels read from offscreen contexts. + <p> + Default impl. is <code>true</code>. + </p> + */ + public abstract boolean isGLOrientationFlippedVertical(); + + /** Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */ + public abstract int getDefaultPixelDataType(); + /** * @return The extension implementing the GLDebugOutput feature, * either <i>GL_ARB_debug_output</i> or <i>GL_AMD_debug_output</i>. |