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authorSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
committerSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
commite7064ece049705e013d80985eae698ce0ee3c4e3 (patch)
treed6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/javax/media/opengl/GLContext.java
parent36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff)
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index de10a2815..235003c38 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -970,6 +970,32 @@ public abstract class GLContext {
*/
public abstract int getDefaultReadFramebuffer();
+ /**
+ * Returns the default color buffer within the current bound
+ * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​,
+ * which will be used as the source for pixel reading commands,
+ * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc.
+ * <p>
+ * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0},
+ * otherwise this is {@link GL#GL_FRONT} for single buffer configurations
+ * and {@link GL#GL_BACK} for double buffer configurations.
+ * </p>
+ */
+ public abstract int getDefaultReadBuffer();
+
+ /** On some platforms the mismatch between OpenGL's coordinate
+ system (origin at bottom left) and the window system's
+ coordinate system (origin at top left) necessitates a vertical
+ flip of pixels read from offscreen contexts.
+ <p>
+ Default impl. is <code>true</code>.
+ </p>
+ */
+ public abstract boolean isGLOrientationFlippedVertical();
+
+ /** Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */
+ public abstract int getDefaultPixelDataType();
+
/**
* @return The extension implementing the GLDebugOutput feature,
* either <i>GL_ARB_debug_output</i> or <i>GL_AMD_debug_output</i>.