diff options
author | Sven Gothel <[email protected]> | 2014-08-29 16:11:08 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-08-29 16:11:08 +0200 |
commit | dfb9ed47ac6d8e85f6ae5fe166e7a6e28ca8ff83 (patch) | |
tree | 7a5d5ffff61a7eac3e04ff4ee4cb00b4c3437998 /src/jogl/classes/javax/media/opengl/GLContext.java | |
parent | ad79bd072b600a3f2416cc6f0c61e2925000069d (diff) |
Bug 1054: Cleanup GLContext: 'lock' -> 'contextLock'
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 863eb1a1e..e10579df1 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -205,7 +205,7 @@ public abstract class GLContext { private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>(); // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock. - protected final RecursiveLock lock = LockFactory.createRecursiveLock(); + protected final RecursiveLock contextLock = LockFactory.createRecursiveLock(); /** The underlying native OpenGL context */ protected volatile long contextHandle; // volatile: avoid locking for read-only access |