diff options
author | Sven Gothel <[email protected]> | 2014-07-29 20:43:06 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-07-29 20:43:06 +0200 |
commit | 67444b99f42e5a6db282e8a7dbc0e633713d0d48 (patch) | |
tree | 4776b5f843387ab69871cedd0ae0362b200de107 /src/jogl/classes/javax/media/opengl/GLContext.java | |
parent | 3ad880dfe3d5eb1eaa9db9860acdf24a3f159a58 (diff) |
GLContext.hasNoDefaultVAO(): Remove ES 3.x, fixing issues w/ ES 3.x client side vertex arrays
Commit 6136457f10d020c779adc78641d0048f77ab1635 defined hasNoDefaultVAO() as [ GL4, GL3, GLES3 ],
however ES 3.x still supports (deprecated):
- client side vertex arrays
- default vertex array object (VAO)
Setting a custom VAO leads to GL_INVALID_OPERATION for client side vertex arrays
used w/ glVertexPointer(..).
Hence removing GLES3 from hasNoDefaultVAO().
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 6fb943613..09a60d304 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -1051,9 +1051,9 @@ public abstract class GLContext { } /** - * Indicates whether this GLContext's native profile does not implement a default <i>vertex array object</i> (VAO), - * starting w/ OpenGL 3.1 core and GLES3. - * <p>Includes [ GL4, GL3, GLES3 ].</p> + * Indicates whether this GLContext's native profile does not implement a <i>default vertex array object</i> (VAO), + * starting w/ OpenGL 3.1 core. + * <p>Includes [ GL4, GL3 ].</p> * <pre> Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296), GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) @@ -1062,8 +1062,17 @@ public abstract class GLContext { More clear is GL 4.3 core spec: 10.4 (p 307). * </pre> * <pre> - GLES3 is included, since upcoming ES releases > 3.0 may behave the same: + ES 3.x is <i>not</i> included here. + Due to it's ES 2.0 backward compatibility it still supports the following features: + <i>client side vertex arrays</i> + <i>default vertex array object</i> + + Binding a custom VAO with ES 3.0 would cause <i>client side vertex arrays</i> via {@link GL2ES1#glVertexPointer(int, int, int, java.nio.Buffer) glVertexPointer} + to produce <code>GL_INVALID_OPERATION</code>. + + However, they are marked <i>deprecated</i>: GL ES 3.0 spec F.1. Legacy Features (p 322). + GL ES 3.1 spec F.1. Legacy Features (p 454). * </pre> * <p> * If no default VAO is implemented in the native OpenGL profile, @@ -1072,7 +1081,7 @@ public abstract class GLContext { * @see #getDefaultVAO() */ public final boolean hasNoDefaultVAO() { - return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) || + return // ES 3.x not included, see above. ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) || ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) && 0 != ( ctxOptions & CTX_PROFILE_CORE ) && ctxVersion.compareTo(Version310) >= 0 |