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authorSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
committerSven Gothel <[email protected]>2012-03-25 03:29:53 +0200
commit3ed491213f8f7f05d7b9866b50d764370d8ff5f6 (patch)
tree07ea2547be486eb50db9d79a19f6e0c4dfa4dc70 /src/jogl/classes/javax/media/opengl/GLContext.java
parent45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 (diff)
Enhance and generalize AWT Threading* implementation; Minor changes ..
Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 41dce0d3b..51adce70c 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -66,9 +66,9 @@ import jogamp.opengl.GLContextImpl;
abstraction provides a stable object which clients can use to
refer to a given context. */
public abstract class GLContext {
- public static final boolean DEBUG = Debug.debug("GLContext");
+ public static final boolean DEBUG = Debug.debug("GLContext");
+ public static final boolean TRACE_SWITCH = DEBUG || Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true);
- public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true);
/** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */
public final static boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true);
/** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */