diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/javax/media/opengl/GLContext.java | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLContext.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java new file mode 100644 index 000000000..ef7fa8189 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -0,0 +1,261 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import com.sun.opengl.impl.Debug; +import java.util.HashMap; + +/** Abstraction for an OpenGL rendering context. In order to perform + OpenGL rendering, a context must be "made current" on the current + thread. OpenGL rendering semantics specify that only one context + may be current on the current thread at any given time, and also + that a given context may be current on only one thread at any + given time. Because components can be added to and removed from + the component hierarchy at any time, it is possible that the + underlying OpenGL context may need to be destroyed and recreated + multiple times over the lifetime of a given component. This + process is handled by the implementation, and the GLContext + abstraction provides a stable object which clients can use to + refer to a given context. */ + +public abstract class GLContext { + protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLContext"); // Debug.debug("GLContext"); + + /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_NOT_CURRENT = 0; + /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT = 1; + /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */ + public static final int CONTEXT_CURRENT_NEW = 2; + + private static ThreadLocal currentContext = new ThreadLocal(); + + private HashMap/*<int, Object>*/ attachedObjects = new HashMap(); + + /** + * Returns the GLDrawable to which this context may be used to + * draw. + */ + public abstract GLDrawable getGLDrawable(); + + /** + * Makes this GLContext current on the calling thread. + * + * There are two return values that indicate success and one that + * indicates failure. A return value of CONTEXT_CURRENT_NEW + * indicates that that context has been made current, and that + * this is the first time this context has been made current, or + * that the state of the underlying context or drawable may have + * changed since the last time this context was made current. In + * this case, the application may wish to initialize the state. A + * return value of CONTEXT_CURRENT indicates that the context has + * been made currrent, with its previous state restored. + * + * If the context could not be made current (for example, because + * the underlying drawable has not ben realized on the display) , + * a value of CONTEXT_NOT_CURRENT is returned. + * + * If the context is in use by another thread at the time of the + * call, then if isSynchronized() is true the call will + * block. If isSynchronized() is false, an exception will be + * thrown and the context will remain current on the other thread. + * + * @return CONTEXT_CURRENT if the context was successfully made current + * @return CONTEXT_CURRENT_NEW if the context was successfully made + * current, but need to be initialized. + * + * @return CONTEXT_NOT_CURRENT if the context could not be made current. + * + * @throws GLException if synchronization is disabled and the + * context is current on another thread, or because the context + * could not be created or made current due to non-recoverable, + * window system-specific errors. + */ + public abstract int makeCurrent() throws GLException; + + /** + * Releases control of this GLContext from the current thread. + * + * @throws GLException if the context had not previously been made + * current on the current thread + */ + public abstract void release() throws GLException; + + /** + * Copies selected groups of OpenGL state variables from the + * supplied source context into this one. The <code>mask</code> + * parameter indicates which groups of state variables are to be + * copied. <code>mask</code> contains the bitwise OR of the same + * symbolic names that are passed to the GL command {@link + * GL#glPushAttrib glPushAttrib}. The single symbolic constant + * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to + * copy the maximum possible portion of rendering state. <P> + * + * Not all values for GL state can be copied. For example, pixel + * pack and unpack state, render mode state, and select and feedback + * state are not copied. The state that can be copied is exactly the + * state that is manipulated by the GL command {@link + * GL#glPushAttrib glPushAttrib}. <P> + * + * On most platforms, this context may not be current to any thread, + * including the calling thread, when this method is called. Some + * platforms have additional requirements such as whether this + * context or the source context must occasionally be made current + * in order for the results of the copy to be seen; these + * requirements are beyond the scope of this specification. + * + * @param source the source OpenGL context from which to copy state + * @param mask a mask of symbolic names indicating which groups of state to copy + + * @throws GLException if an OpenGL-related error occurred + */ + public abstract void copy(GLContext source, int mask) throws GLException; + + /** + * Returns the GL object bound to this thread current context. + * If no context is current, throw an GLException + * + * @return the current context's GL object on this thread + * @thows GLException if no context is current + */ + public static GL getCurrentGL() throws GLException { + GLContext glc = getCurrent(); + if(null==glc) { + throw new GLException("No OpenGL context current on this thread"); + } + return glc.getGL(); + } + + /** + * Returns this thread current context. + * If no context is current, returns null. + * + * @return the context current on this thread, or null if no context + * is current. + */ + public static GLContext getCurrent() { + return (GLContext) currentContext.get(); + } + + /** + * Sets the thread-local variable returned by {@link #getCurrent} + * and has no other side-effects. For use by third parties adding + * new GLContext implementations; not for use by end users. + */ + protected static void setCurrent(GLContext cur) { + if(DEBUG) { + Exception e = new Exception("setCurrent: "+Thread.currentThread()+", "+currentContext.get()+" -> "+cur); + e.printStackTrace(); + } + + currentContext.set(cur); + } + + /** + * Destroys this OpenGL context and frees its associated + * resources. The context should have been released before this + * method is called. + */ + public abstract void destroy(); + + /** + * Returns true if 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract boolean isSynchronized(); + + /** + * Determines whether 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract void setSynchronized(boolean isSynchronized); + + /** + * Returns the GL pipeline object for this GLContext. + */ + public abstract GL getGL(); + + /** + * Sets the GL pipeline object for this GLContext. + */ + public abstract void setGL(GL gl); + + /** + * Returns the attached user object for the given name to this GLContext. + */ + public Object getAttachedObject(int name) { + return attachedObjects.get(new Integer(name)); + } + + /** + * Returns the attached user object for the given name to this GLContext. + */ + public Object getAttachedObject(String name) { + return attachedObjects.get(name); + } + + /** + * Sets the attached user object for the given name to this GLContext. + * Returns the previously set object or null. + */ + public Object putAttachedObject(int name, Object obj) { + return attachedObjects.put(new Integer(name), obj); + } + + /** + * Sets the attached user object for the given name to this GLContext. + * Returns the previously set object or null. + */ + public Object putAttachedObject(String name, Object obj) { + return attachedObjects.put(name, obj); + } + + /** + * Classname, GL, GLDrawable + */ + public final String toString() { + return getClass().getName()+" ["+getGL()+ + ",\n\tDrawable: "+ getGLDrawable()+"] "; + } + + /** Returns a non-null (but possibly empty) string containing the + space-separated list of available platform-dependent (e.g., WGL, + GLX) extensions. Can only be called while this context is + current. */ + public abstract String getPlatformExtensionsString(); +} |