diff options
author | Sven Gothel <[email protected]> | 2013-10-18 08:11:19 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-10-18 08:11:19 +0200 |
commit | 1c51abc1872b3cb984800fd76941a82dacd9e7b1 (patch) | |
tree | 1b26b1536c8b139b802573ea2a37260c51ea17b1 /src/jogl/classes/javax/media/opengl/GLDrawable.java | |
parent | 47d73819a71b7d9c4d2182a4de5712435832c5a1 (diff) | |
parent | f1ae8ddb87c88a57dce4593f006881ef6a7f0932 (diff) |
Merge remote-tracking branch 'hharrison/master'
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLDrawable.java | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java index 46fa923ad..5a032db29 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawable.java @@ -73,13 +73,13 @@ public interface GLDrawable { * </p> * <p> * End users do not need to call this method; it is not necessary to - * call <code>setRealized</code> on a {@link GLAutoDrawable} + * call <code>setRealized</code> on a {@link GLAutoDrawable} * as these perform the appropriate calls on their underlying GLDrawables internally. * </p> * <p> * Developers implementing new OpenGL components for various window * toolkits need to call this method against GLDrawables obtained - * from the GLDrawableFactory via the + * from the GLDrawableFactory via the * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method. * It must typically be * called with an argument of <code>true</code> when the component @@ -89,7 +89,7 @@ public interface GLDrawable { * the <code>addNotify</code> method and with an argument of * <code>false</code> in the <code>removeNotify</code> method. * </p> - * <p> + * <p> * <code>GLDrawable</code> implementations should handle multiple * cycles of <code>setRealized(true)</code> / * <code>setRealized(false)</code> calls. Most, if not all, Java @@ -104,7 +104,7 @@ public interface GLDrawable { * associated resources as the component becomes realized and * unrealized, respectively. * </p> - * <p> + * <p> * With an argument of <code>true</code>, * the minimum implementation shall call * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful: @@ -117,7 +117,7 @@ public interface GLDrawable { * ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities} * might have changed. * </p> - * <p> + * <p> * Calling this method has no other effects. For example, if * <code>removeNotify</code> is called on a Canvas implementation * for which a GLDrawable has been created, it is also necessary to @@ -130,7 +130,7 @@ public interface GLDrawable { */ public void setRealized(boolean realized); - /** + /** * Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>. * <p> * A drawable can be realized and unrealized via {@link #setRealized(boolean)}. @@ -146,19 +146,19 @@ public interface GLDrawable { public int getHeight(); /** - * Returns <code>true</code> if the drawable is rendered in + * Returns <code>true</code> if the drawable is rendered in * OpenGL's coordinate system, <i>origin at bottom left</i>. * Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>. * <p> * Default impl. is <code>true</code>, i.e. OpenGL coordinate system. - * </p> + * </p> * <p> * Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/> * This removes the need of a vertical flip when used in AWT or Windows applications. * </p> */ public boolean isGLOriented(); - + /** Swaps the front and back buffers of this drawable. For {@link GLAutoDrawable} implementations, when automatic buffer swapping is enabled (as is the default), this method is called @@ -191,11 +191,11 @@ public interface GLDrawable { public NativeSurface getNativeSurface(); /** - * Returns the GL drawable handle, + * Returns the GL drawable handle, * guaranteed to be valid after {@link #setRealized(boolean) realization} * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}. * <p> - * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s + * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s * {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle() handle} * or an intermediate layer to suite GL, e.g. an EGL surface. * </p> |