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authorSven Gothel <[email protected]>2013-10-18 08:11:19 +0200
committerSven Gothel <[email protected]>2013-10-18 08:11:19 +0200
commit1c51abc1872b3cb984800fd76941a82dacd9e7b1 (patch)
tree1b26b1536c8b139b802573ea2a37260c51ea17b1 /src/jogl/classes/javax/media/opengl/GLDrawable.java
parent47d73819a71b7d9c4d2182a4de5712435832c5a1 (diff)
parentf1ae8ddb87c88a57dce4593f006881ef6a7f0932 (diff)
Merge remote-tracking branch 'hharrison/master'
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLDrawable.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawable.java22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java
index 46fa923ad..5a032db29 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawable.java
@@ -73,13 +73,13 @@ public interface GLDrawable {
* </p>
* <p>
* End users do not need to call this method; it is not necessary to
- * call <code>setRealized</code> on a {@link GLAutoDrawable}
+ * call <code>setRealized</code> on a {@link GLAutoDrawable}
* as these perform the appropriate calls on their underlying GLDrawables internally.
* </p>
* <p>
* Developers implementing new OpenGL components for various window
* toolkits need to call this method against GLDrawables obtained
- * from the GLDrawableFactory via the
+ * from the GLDrawableFactory via the
* {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method.
* It must typically be
* called with an argument of <code>true</code> when the component
@@ -89,7 +89,7 @@ public interface GLDrawable {
* the <code>addNotify</code> method and with an argument of
* <code>false</code> in the <code>removeNotify</code> method.
* </p>
- * <p>
+ * <p>
* <code>GLDrawable</code> implementations should handle multiple
* cycles of <code>setRealized(true)</code> /
* <code>setRealized(false)</code> calls. Most, if not all, Java
@@ -104,7 +104,7 @@ public interface GLDrawable {
* associated resources as the component becomes realized and
* unrealized, respectively.
* </p>
- * <p>
+ * <p>
* With an argument of <code>true</code>,
* the minimum implementation shall call
* {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful:
@@ -117,7 +117,7 @@ public interface GLDrawable {
* ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities}
* might have changed.
* </p>
- * <p>
+ * <p>
* Calling this method has no other effects. For example, if
* <code>removeNotify</code> is called on a Canvas implementation
* for which a GLDrawable has been created, it is also necessary to
@@ -130,7 +130,7 @@ public interface GLDrawable {
*/
public void setRealized(boolean realized);
- /**
+ /**
* Returns <code>true</code> if this drawable is realized, otherwise <code>true</code>.
* <p>
* A drawable can be realized and unrealized via {@link #setRealized(boolean)}.
@@ -146,19 +146,19 @@ public interface GLDrawable {
public int getHeight();
/**
- * Returns <code>true</code> if the drawable is rendered in
+ * Returns <code>true</code> if the drawable is rendered in
* OpenGL's coordinate system, <i>origin at bottom left</i>.
* Otherwise returns <code>false</code>, i.e. <i>origin at top left</i>.
* <p>
* Default impl. is <code>true</code>, i.e. OpenGL coordinate system.
- * </p>
+ * </p>
* <p>
* Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns <code>false</code>.<br/>
* This removes the need of a vertical flip when used in AWT or Windows applications.
* </p>
*/
public boolean isGLOriented();
-
+
/** Swaps the front and back buffers of this drawable. For {@link
GLAutoDrawable} implementations, when automatic buffer swapping
is enabled (as is the default), this method is called
@@ -191,11 +191,11 @@ public interface GLDrawable {
public NativeSurface getNativeSurface();
/**
- * Returns the GL drawable handle,
+ * Returns the GL drawable handle,
* guaranteed to be valid after {@link #setRealized(boolean) realization}
* <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}.
* <p>
- * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s
+ * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s
* {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle() handle}
* or an intermediate layer to suite GL, e.g. an EGL surface.
* </p>