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authorSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
committerSven Gothel <[email protected]>2012-07-19 21:15:10 +0200
commit20bf031db719f7baa4c6e74734fc999061e08fe2 (patch)
treea5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/javax/media/opengl/GLProfile.java
parent3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff)
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java52
1 files changed, 21 insertions, 31 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index a7200b560..73d13a387 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -117,10 +117,12 @@ public class GLProfile {
* @deprecated Use {@link #initSingleton()}. This method is subject to be removed in future versions of JOGL.
*/
public static void initSingleton(final boolean firstUIActionOnProcess) {
+ final boolean justInitialized;
initLock.lock();
try {
if(!initialized) { // volatile: ok
initialized = true;
+ justInitialized = true;
if(DEBUG) {
System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName());
Thread.dumpStack();
@@ -166,10 +168,17 @@ public class GLProfile {
return null;
}
});
+ } else {
+ justInitialized = false;
}
} finally {
initLock.unlock();
}
+ if(DEBUG) {
+ if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES2Impl ) ) {
+ System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true));
+ }
+ }
}
/**
@@ -1532,18 +1541,17 @@ public class GLProfile {
if(DEBUG) {
// System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", egl "+addedEGLProfile+")");
- System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile);
- System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
- System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory);
- System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
- System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory);
- System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl);
- System.err.println("GLProfile.init hasGLES2Impl "+hasGLES2Impl);
- System.err.println("GLProfile.init defaultDevice "+defaultDevice);
- System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL));
- if(hasGL234Impl || hasGLES1Impl || hasGLES2Impl) { // avoid deadlock
- System.err.println(JoglVersion.getDefaultOpenGLInfo(null, true));
- }
+ System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile);
+ System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
+ System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory);
+ System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
+ System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory);
+ System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl);
+ System.err.println("GLProfile.init hasGLES2Impl "+hasGLES2Impl);
+ System.err.println("GLProfile.init defaultDevice "+defaultDevice);
+ System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice);
+ System.err.println("GLProfile.init defaultDevice EGL "+defaultEGLDevice);
+ System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL));
}
}
@@ -1642,24 +1650,6 @@ public class GLProfile {
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device+": egl Shared Ctx "+eglSharedCtxAvail);
}
- if( hasGLES2Impl ) {
- // The native ES2 impl. overwrites a previous mapping using 'ES2 compatibility' by a desktop profile
- GLContext.mapAvailableGLVersion(device,
- 2, GLContext.CTX_PROFILE_ES,
- 2, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_IMPL_ES2_COMPAT);
- if (DEBUG) {
- System.err.println(GLContext.getThreadName() + ": initProfilesForDeviceCritical-MapVersionsAvailable HAVE: ES2 -> ES 2.0");
- }
- }
- if( hasGLES1Impl ) {
- // Always favor the native ES1 impl.
- GLContext.mapAvailableGLVersion(device,
- 1, GLContext.CTX_PROFILE_ES,
- 1, 0, GLContext.CTX_PROFILE_ES);
- if (DEBUG) {
- System.err.println(GLContext.getThreadName() + ": initProfilesForDeviceCritical-MapVersionsAvailable HAVE: ES1 -> ES 1.0");
- }
- }
addedEGLProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */);
}
@@ -1767,7 +1757,7 @@ public class GLProfile {
}
_mappedProfiles.put(profile, glProfile);
if (DEBUG) {
- System.err.println("GLProfile.init map "+glProfile+" on devide "+device.getConnection());
+ System.err.println("GLProfile.init map "+glProfile+" on device "+device.getConnection());
}
if(null==defaultGLProfileHW && isHardwareRasterizer[0]) {
defaultGLProfileHW=glProfile;