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authorSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
committerSven Gothel <[email protected]>2014-07-30 03:06:30 +0200
commite5a55ede324ce500f50991d56491758803063a58 (patch)
tree63d0fc31a4c1b05ad46d226f4de0a457b8e32284 /src/jogl/classes/javax/media/opengl/GLProfile.java
parentc8b99d197769eaec53c2def562c0ef3fc0e6a9d2 (diff)
Bug 1038 - Allow skipping detection of certain GLProfiles: Skip 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ...
Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java33
1 files changed, 27 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index dec5bc821..d39d0f11a 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -44,6 +44,7 @@ import jogamp.opengl.DesktopGLDynamicLookupHelper;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.jvm.JNILibLoaderBase;
import com.jogamp.common.os.Platform;
+import com.jogamp.common.util.PropertyAccess;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.common.util.VersionUtil;
import com.jogamp.common.util.cache.TempJarCache;
@@ -75,21 +76,34 @@ import java.util.Map;
*/
public class GLProfile {
- public static final boolean DEBUG = Debug.debug("GLProfile");
+ public static final boolean DEBUG;
/**
* In case no OpenGL ES profiles are required
- * and if the running platform may have a buggy implementation,
+ * and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles.
*/
- public static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
+ public static final boolean disableOpenGLES;
/**
* In case no native OpenGL core profiles are required
- * and if the running platform may have a buggy implementation,
+ * and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles.
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
+ */
+ public static final boolean disableOpenGLCore;
+
+ /**
+ * In case the implementation of the <i>ARB_create_context</i>
+ * context creation extension is buggy on one platform,
+ * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it.
+ * <p>
+ * This exclusion is disabled for {@link Platform.OSType#MACOS}.
+ * </p>
*/
- public static final boolean disableOpenGLCore = Debug.isPropertyDefined("jogl.disable.openglcore", true);
+ public static final boolean disableOpenGLARBContext;
/**
* We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
@@ -99,11 +113,18 @@ public class GLProfile {
* <code>jogl.enable.ANGLE</code>.
* </p>
*/
- public static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
+ public static final boolean enableANGLE;
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
+ final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType();
+
+ DEBUG = Debug.debug("GLProfile");
+ disableOpenGLES = PropertyAccess.isPropertyDefined("jogl.disable.opengles", true);
+ disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX;
+ disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX;
+ enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true);
}
/**