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authorSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
committerSven Gothel <[email protected]>2012-10-13 07:10:52 +0200
commit61bb64aea9d8967f5360ba42fc9ec7a24b79683b (patch)
treecece3f24c117e0b2ebc7201dd5128a0721e334ae /src/jogl/classes/javax/media/opengl/GLProfile.java
parent51f055ae70f927638ac304436e9a1f02a1c0b570 (diff)
Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D) crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY. Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default. - Moving property static flags from GLProfile -> GLDrawableFactory - Moving ANGLE workaround right into EGLDrawableFactory (where it belongs) - Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs) Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java40
1 files changed, 5 insertions, 35 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index aabda465e..f916ab8b1 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -77,23 +77,6 @@ public class GLProfile {
public static final boolean DEBUG = Debug.debug("GLProfile");
- /**
- * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
- * When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
- * <p>
- * This can be overridden by explicitly enabling ANGLE on Windows by setting the property
- * <code>jogl.enable.ANGLE</code>.
- * </p>
- */
- private static final boolean enableANGLE = Debug.isPropertyDefined("jogl.enable.ANGLE", true);
-
- /**
- * In case no OpenGL ES implementation is required
- * and if the running platform may have a buggy implementation,
- * setting the property <code>jogl.disable.opengles</code> disables querying a possible existing OpenGL ES implementation.
- */
- private static final boolean disableOpenGLES = Debug.isPropertyDefined("jogl.disable.opengles", true);
-
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
@@ -1447,28 +1430,15 @@ public class GLProfile {
defaultDesktopDevice = desktopFactory.getDefaultDevice();
}
- if ( !disableOpenGLES && ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) {
+ if ( ReflectionUtil.isClassAvailable("jogamp.opengl.egl.EGLDrawableFactory", classloader) ) {
t=null;
try {
eglFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
if(null != eglFactory) {
- final boolean isANGLE = ((jogamp.opengl.egl.EGLDrawableFactory)eglFactory).isANGLE();
- if(isANGLE && !enableANGLE) {
- if(DEBUG) {
- System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE disabled");
- }
- eglFactory.destroy();
- eglFactory = null;
- hasEGLFactory = false;
- } else {
- if(DEBUG && isANGLE) {
- System.err.println("Info: GLProfile.init - EGL/ES2 ANGLE enabled");
- }
- hasEGLFactory = true;
- // update hasGLES1Impl, hasGLES2Impl based on EGL
- hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl;
- hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl;
- }
+ hasEGLFactory = true;
+ // update hasGLES1Impl, hasGLES2Impl based on EGL
+ hasGLES2Impl = null!=eglFactory.getGLDynamicLookupHelper(2) && hasGLES2Impl;
+ hasGLES1Impl = null!=eglFactory.getGLDynamicLookupHelper(1) && hasGLES1Impl;
}
} catch (LinkageError le) {
t=le;