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authorMichael Bien <[email protected]>2010-06-17 00:14:11 +0200
committerMichael Bien <[email protected]>2010-06-17 00:14:11 +0200
commit33a24c85dd18d851b614359bb6b19535afd56d33 (patch)
treee943d0d45d28e41633d7279c41e03d81fd94a009 /src/jogl/classes/javax/media/opengl/GLProfile.java
parenteca1abf29ac48dd18c2d40f44c2396ce160df6f2 (diff)
Provide a classloader for all reflection driven classloading ops.
- attempt to solve some issues in module systems - all classes are now loaded with the same classloader which loads GLProfile
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 21d32e16a..3b40dbe69 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -854,16 +854,18 @@ public class GLProfile {
NativeWindowFactory.initSingleton();
+ ClassLoader classloader = GLProfile.class.getClassLoader();
+
isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
- ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas") ; // JOGL
+ ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas", classloader) ; // JOGL
- hasGL234Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl4.GL4bcImpl");
+ hasGL234Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl4.GL4bcImpl", classloader);
hasGL4bcImpl = hasGL234Impl;
hasGL4Impl = hasGL234Impl;
hasGL3bcImpl = hasGL234Impl;
hasGL3Impl = hasGL234Impl;
hasGL2Impl = hasGL234Impl;
- hasGL2ES12Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl2es12.GL2ES12Impl");
+ hasGL2ES12Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl2es12.GL2ES12Impl", classloader);
mappedProfiles = computeProfileMap();
boolean hasDesktopGL = false;
@@ -929,7 +931,7 @@ public class GLProfile {
hasGL2ES12Impl = hasGL2ES12Impl && GLContext.isGL2Available();
}
- if ( ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.egl.EGLDrawableFactory") ) {
+ if ( ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.egl.EGLDrawableFactory", classloader) ) {
t=null;
try {
GLDrawableFactoryImpl factory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);