diff options
author | Sven Gothel <[email protected]> | 2014-07-03 16:21:36 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-03 16:21:36 +0200 |
commit | 556d92b63555a085b25e32b1cd55afce24edd07a (patch) | |
tree | 6be2b02c62a77d5aba81ffbe34c46960608be163 /src/jogl/classes/javax/media/opengl/Threading.java | |
parent | a90f4a51dffec3247278e3c683ed4462b1dd9ab5 (diff) |
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/Threading.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/Threading.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java index 7503e9cf7..3ee233303 100644 --- a/src/jogl/classes/javax/media/opengl/Threading.java +++ b/src/jogl/classes/javax/media/opengl/Threading.java @@ -168,7 +168,7 @@ public class Threading { current thread is the OpenGL thread and either execute the Runnable directly or perform the work inside it. **/ - public static final void invokeOnOpenGLThread(boolean wait, Runnable r) throws GLException { + public static final void invokeOnOpenGLThread(final boolean wait, final Runnable r) throws GLException { ThreadingImpl.invokeOnOpenGLThread(wait, r); } @@ -185,7 +185,7 @@ public class Threading { * @param lock optional lock object to be tested * @throws GLException */ - public static final void invoke(boolean wait, Runnable r, Object lock) throws GLException { + public static final void invoke(final boolean wait, final Runnable r, final Object lock) throws GLException { if ( isSingleThreaded() && !isOpenGLThread() && ( null == lock || !Thread.holdsLock(lock) ) ) { invokeOnOpenGLThread(wait, r); |