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authorSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
committerSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
commit556d92b63555a085b25e32b1cd55afce24edd07a (patch)
tree6be2b02c62a77d5aba81ffbe34c46960608be163 /src/jogl/classes/javax/media/opengl/Threading.java
parenta90f4a51dffec3247278e3c683ed4462b1dd9ab5 (diff)
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/Threading.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/Threading.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/Threading.java b/src/jogl/classes/javax/media/opengl/Threading.java
index 7503e9cf7..3ee233303 100644
--- a/src/jogl/classes/javax/media/opengl/Threading.java
+++ b/src/jogl/classes/javax/media/opengl/Threading.java
@@ -168,7 +168,7 @@ public class Threading {
current thread is the OpenGL thread and either execute the
Runnable directly or perform the work inside it.
**/
- public static final void invokeOnOpenGLThread(boolean wait, Runnable r) throws GLException {
+ public static final void invokeOnOpenGLThread(final boolean wait, final Runnable r) throws GLException {
ThreadingImpl.invokeOnOpenGLThread(wait, r);
}
@@ -185,7 +185,7 @@ public class Threading {
* @param lock optional lock object to be tested
* @throws GLException
*/
- public static final void invoke(boolean wait, Runnable r, Object lock) throws GLException {
+ public static final void invoke(final boolean wait, final Runnable r, final Object lock) throws GLException {
if ( isSingleThreaded() && !isOpenGLThread() &&
( null == lock || !Thread.holdsLock(lock) ) ) {
invokeOnOpenGLThread(wait, r);