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authorSven Gothel <[email protected]>2014-07-28 15:29:59 +0200
committerSven Gothel <[email protected]>2014-07-28 15:29:59 +0200
commite96882ae569c681e1b28da6701bf547f6dd9eda8 (patch)
tree52b087b7020af25d03e32c13b8b84e09c41337b4 /src/jogl/classes/javax/media/opengl/awt
parent876a168f6757454e8a02543b53e32b89e54282bd (diff)
Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment for a Colorbuffer, also make DEPTH optional.
API Change +++ In certain cases a TextureAttachment for the FBO's color buffer is not desired, either for performance reasons where texture functionality is not required or to avoid texture restrictions like size, etc. +++ GLFBODrawable shall use TextureAttachment for the FBO's color buffer and a DEPTH buffer per default. However, the user shall be allowed to use a plain ColorAttachment (renderbuffer) and also no DEPTH buffer. +++ FBObject Details: - Colorbuffer interface exposes Attachment details like format, size, etc as well as it's implementation specifics, isTextureAttachment() and getTextureAttachment() allowing a clean cast and type query. - Allow ColorAttachment to be used for non MSAA - Make TextureAttachment optional for method 'use(GL, TextureAttachment)' - Only validate size against MAX_TEXTURESIZE if using a TextureAttachment - API Change: - rename: getColorAttachmentCount() -> getColorbufferCount() - add: getTextureAttachmentCount() - change 'TextureAttachment getSamplingSink()' -> 'Colorbuffer getSamplingSink()'
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/awt')
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index f0ba08c3e..40fc1001f 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1812,7 +1812,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
// perform vert-flipping via OpenGL/FBO
final GLFBODrawable fboDrawable = (GLFBODrawable)offscreenDrawable;
- final FBObject.TextureAttachment fboTex = fboDrawable.getTextureBuffer(GL.GL_FRONT);
+ final FBObject.TextureAttachment fboTex = fboDrawable.getColorbuffer(GL.GL_FRONT).getTextureAttachment();
fboFlipped.bind(gl);