diff options
author | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
commit | 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch) | |
tree | e7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /src/jogl/classes/javax/media/opengl/awt | |
parent | ddd375375025fb83aba90c80b9a089876dad5434 (diff) |
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/awt')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/awt/GLCanvas.java | 11 | ||||
-rw-r--r-- | src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 4 |
2 files changed, 5 insertions, 10 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java index 1190af677..9c5263b37 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java @@ -57,7 +57,6 @@ import java.awt.geom.Rectangle2D; import java.awt.EventQueue; import java.lang.reflect.InvocationTargetException; import java.util.ArrayList; -import java.util.List; import javax.media.nativewindow.AbstractGraphicsConfiguration; import javax.media.nativewindow.OffscreenLayerOption; @@ -234,7 +233,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing super(); if(null==capsReqUser) { - capsReqUser = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice())); + capsReqUser = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice())); } else { // don't allow the user to change data capsReqUser = (GLCapabilitiesImmutable) capsReqUser.cloneMutable(); @@ -1079,13 +1078,9 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing // System.err.println(NativeWindowVersion.getInstance()); System.err.println(JoglVersion.getInstance()); - final GLDrawableFactory factory = GLDrawableFactory.getDesktopFactory(); - final List<GLCapabilitiesImmutable> availCaps = factory.getAvailableCapabilities(null); - for(int i=0; i<availCaps.size(); i++) { - System.err.println(availCaps.get(i)); - } + System.err.println(JoglVersion.getDefaultOpenGLInfo(null).toString()); - final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()) ); + final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) ); final Frame frame = new Frame("JOGL AWT Test"); final GLCanvas glCanvas = new GLCanvas(caps); diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index 7a87882ca..4ccd3c97c 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -245,7 +245,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing if (userCapsRequest != null) { caps = (GLCapabilities) userCapsRequest.cloneMutable(); } else { - caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice())); + caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice())); } caps.setDoubleBuffered(false); offscreenCaps = caps; @@ -1336,7 +1336,7 @@ public void reshape(int x, int y, int width, int height) { public GLProfile getGLProfile() { // FIXME: should do better than this; is it possible to using only platform-independent code? - return GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()); + return GLProfile.getDefault(GLProfile.getDefaultDevice()); } public void handleReshape() { |