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authorSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
committerSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
commit4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch)
treee7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /src/jogl/classes/javax/media/opengl/awt
parentddd375375025fb83aba90c80b9a089876dad5434 (diff)
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/awt')
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java11
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java4
2 files changed, 5 insertions, 10 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index 1190af677..9c5263b37 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -57,7 +57,6 @@ import java.awt.geom.Rectangle2D;
import java.awt.EventQueue;
import java.lang.reflect.InvocationTargetException;
import java.util.ArrayList;
-import java.util.List;
import javax.media.nativewindow.AbstractGraphicsConfiguration;
import javax.media.nativewindow.OffscreenLayerOption;
@@ -234,7 +233,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
super();
if(null==capsReqUser) {
- capsReqUser = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()));
+ capsReqUser = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice()));
} else {
// don't allow the user to change data
capsReqUser = (GLCapabilitiesImmutable) capsReqUser.cloneMutable();
@@ -1079,13 +1078,9 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
// System.err.println(NativeWindowVersion.getInstance());
System.err.println(JoglVersion.getInstance());
- final GLDrawableFactory factory = GLDrawableFactory.getDesktopFactory();
- final List<GLCapabilitiesImmutable> availCaps = factory.getAvailableCapabilities(null);
- for(int i=0; i<availCaps.size(); i++) {
- System.err.println(availCaps.get(i));
- }
+ System.err.println(JoglVersion.getDefaultOpenGLInfo(null).toString());
- final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()) );
+ final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) );
final Frame frame = new Frame("JOGL AWT Test");
final GLCanvas glCanvas = new GLCanvas(caps);
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 7a87882ca..4ccd3c97c 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -245,7 +245,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
if (userCapsRequest != null) {
caps = (GLCapabilities) userCapsRequest.cloneMutable();
} else {
- caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()));
+ caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice()));
}
caps.setDoubleBuffered(false);
offscreenCaps = caps;
@@ -1336,7 +1336,7 @@ public void reshape(int x, int y, int width, int height) {
public GLProfile getGLProfile() {
// FIXME: should do better than this; is it possible to using only platform-independent code?
- return GLProfile.getDefault(GLProfile.getDefaultDesktopDevice());
+ return GLProfile.getDefault(GLProfile.getDefaultDevice());
}
public void handleReshape() {