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authorSven Gothel <[email protected]>2013-02-16 20:04:24 +0100
committerSven Gothel <[email protected]>2013-02-16 20:04:24 +0100
commit1cee0f1ac437de952c5cc15d5a23c8c5ddfdda8a (patch)
tree8d96b7dafcd8ac85a13376d3528ae2012c97c3ee /src/jogl/classes/javax/media/opengl/awt
parent26a2496d9be3360aefc853fabb9dee2dc3327571 (diff)
Fix Bug 644: AWT GLCanvas and GLJPanel ignored their visibility state
If !visible, GLCanvas and GLJPanel's paint* and display method shall not render as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/awt')
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLCanvas.java4
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java32
2 files changed, 21 insertions, 15 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
index cc338ab16..c9069f9ce 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java
@@ -457,7 +457,9 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
}
return; // not yet available ..
}
- Threading.invoke(true, displayOnEDTAction, getTreeLock());
+ if( isVisible() ) {
+ Threading.invoke(true, displayOnEDTAction, getTreeLock());
+ }
awtWindowClosingProtocol.addClosingListenerOneShot();
}
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 864a5c91c..2b99bb570 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -250,17 +250,19 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
@Override
public void display() {
- if (EventQueue.isDispatchThread()) {
- // Want display() to be synchronous, so call paintImmediately()
- paintImmediately(0, 0, getWidth(), getHeight());
- } else {
- // Multithreaded redrawing of Swing components is not allowed,
- // so do everything on the event dispatch thread
- try {
- EventQueue.invokeAndWait(paintImmediatelyAction);
- } catch (Exception e) {
- throw new GLException(e);
- }
+ if( isVisible() ) {
+ if (EventQueue.isDispatchThread()) {
+ // Want display() to be synchronous, so call paintImmediately()
+ paintImmediately(0, 0, getWidth(), getHeight());
+ } else {
+ // Multithreaded redrawing of Swing components is not allowed,
+ // so do everything on the event dispatch thread
+ try {
+ EventQueue.invokeAndWait(paintImmediatelyAction);
+ } catch (Exception e) {
+ throw new GLException(e);
+ }
+ }
}
}
@@ -350,9 +352,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
sendReshape = handleReshape();
}
- updater.setGraphics(g);
-
- backend.doPaintComponent(g);
+ if( isVisible() ) {
+ updater.setGraphics(g);
+
+ backend.doPaintComponent(g);
+ }
}