aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/javax/media/opengl/awt
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2014-09-20 16:06:56 +0200
committerSven Gothel <[email protected]>2014-09-20 16:06:56 +0200
commitc68e7f9b56f08341ec4977337e3c07384c3782fb (patch)
tree1d6210686e27e072085a17a74ec1b634b82c6ffb /src/jogl/classes/javax/media/opengl/awt
parentc2cbcf91af97053c4b4683e2d2c5087409edf5c4 (diff)
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
- Fix depth- and stencil bit count selection for attachRenderbuffer(..) - Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS - Refactor depth- and stencil bit-count -> format into own method - Allow depth- and stencil bit-count select a higher bit-count if required (fix) - GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..) - It was an oversight to introduce the bit flag in the first place, since we should have used the capabilities depth bit-count - Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/awt')
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index f079b3d03..ff7e1971f 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1669,7 +1669,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
final boolean useGLSLFlip_pre = flipVertical && offscreenIsFBO && reqOffscreenCaps.getGLProfile().isGL2ES2() && USE_GLSL_TEXTURE_RASTERIZER;
if( offscreenIsFBO && !useGLSLFlip_pre ) {
// Texture attachment only required for GLSL vertical flip, hence simply use a color-renderbuffer attachment.
- ((GLFBODrawable)offscreenDrawable).setFBOMode(GLFBODrawable.FBOMODE_USE_DEPTH);
+ ((GLFBODrawable)offscreenDrawable).setFBOMode(0);
}
offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith[0]);