diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/javax/media/opengl | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
11 files changed, 266 insertions, 141 deletions
diff --git a/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java b/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java index b57b85e5c..1b84bd9bd 100644 --- a/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java +++ b/src/jogl/classes/javax/media/opengl/DefaultGLCapabilitiesChooser.java @@ -141,7 +141,7 @@ public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { for (int i = 0; i < scores.length; i++) { scores[i] = NO_SCORE; } - final int gldes_samples = gldes.getSampleBuffers() ? gldes.getNumSamples() : 0; + final int gldes_samples = gldes.getNumSamples(); // Compute score for each for (int i = 0; i < availnum; i++) { @@ -158,8 +158,7 @@ public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { if (gldes.getStereo() != cur.getStereo()) { continue; } - final int cur_samples = - cur.getSampleBuffers() ? cur.getNumSamples() : 0; + final int cur_samples = cur.getNumSamples() ; int score = 0; // Compute difference in color depth diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index 80d4f796c..0b2c664fe 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -51,8 +51,8 @@ import jogamp.opengl.Debug; calls to {@link GLContext#makeCurrent makeCurrent} will block if the context is current on another thread. This allows the internal GLContext for the GLAutoDrawable to be used both by the event - based rendering mechanism as well by end users directly.<P> - + based rendering mechanism as well by end users directly. + <p> The implementation shall initialize itself as soon as possible, ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized. The following protocol shall be satisfied: @@ -64,18 +64,18 @@ import jogamp.opengl.Debug; registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> - </ul><P> - + </ul></P> + <p> Another implementation detail is the drawable reconfiguration. One use case is where a window is being dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation - shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br> + shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br/> For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} is capable to determine a display device change. This is demonstrated within {@link javax.media.opengl.awt.GLCanvas}'s and NEWT's <code>AWTCanvas</code> {@link javax.media.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} specialization. Another demonstration is NEWT's {@link javax.media.nativewindow.NativeWindow NativeWindow} - implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br> + implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br/> All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has - to be choosen again. The following protocol shall be satisfied. + to be chosen again. The following protocol shall be satisfied. <ul> <li> Controlled disposal:</li> <ul> @@ -97,16 +97,16 @@ import jogamp.opengl.Debug; </ul> Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior - and make your application comply with the above protocol.<P> - - However, to not introduce to much breakage with older applications and because of the situation + and make your application comply with the above protocol. + <p> + Avoiding breakage with older applications and because of the situation mentioned above, the <code>boolean</code> system property <code>jogl.screenchange.action</code> will control the - screen change action as follows:<br> - + screen change action as follows:<br/> <PRE> -Djogl.screenchange.action=false Disable the drawable reconfiguration (the default) -Djogl.screenchange.action=true Enable the drawable reconfiguration </PRE> + </p> */ public interface GLAutoDrawable extends GLDrawable { /** Flag reflecting wheather the drawable reconfiguration will be issued in @@ -362,5 +362,29 @@ public interface GLAutoDrawable extends GLDrawable { demos for examples. @return the set GL pipeline or null if not successful */ public GL setGL(GL gl); + + /** + * Method <i>may</i> return the upstream UI toolkit object + * holding this {@link GLAutoDrawable} instance, if exist. + * <p> + * Currently known Java UI toolkits and it's known return types are: + * + * <table border="1"> + * <tr><td>Toolkit</td> <td>GLAutoDrawable Implementation</td> <td>~</td> <td>Return Type of getUpstreamWidget()</td</tr> + * <tr><td>NEWT</td> <td>{@link com.jogamp.newt.opengl.GLWindow}</td> <td>has a</td> <td>{@link com.jogamp.newt.Window}</td</tr> + * <tr><td>SWT</td> <td>{@link com.jogamp.opengl.swt.GLCanvas}</td> <td>is a</td> <td>{@link org.eclipse.swt.widgets.Canvas}</td</tr> + * <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLCanvas}</td> <td>is a</td> <td>{@link java.awt.Canvas}</td</tr> + * <tr><td>AWT</td> <td>{@link javax.media.opengl.awt.GLJPanel}</td> <td>is a</td> <td>{@link javax.swing.JPanel}</td</tr> + * </table> + * However, the result may be other object types than the listed above + * due to new supported toolkits. + * </p> + * <p> + * This method may also return <code>null</code> if no UI toolkit is being used, + * as common for offscreen rendering. + * </p> + * @return + */ + public Object getUpstreamWidget(); } diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java index 89d5cc4cb..1f6166719 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawableDelegate.java @@ -56,8 +56,14 @@ import jogamp.opengl.GLDrawableImpl; public class GLAutoDrawableDelegate extends GLAutoDrawableBase { public static final boolean DEBUG = Debug.debug("GLAutoDrawableDelegate"); - public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context) { + /** + * @param drawable + * @param context + * @param upstreamWidget optional UI element holding this instance, see {@link #getUpstreamWidget()}. + */ + public GLAutoDrawableDelegate(GLDrawable drawable, GLContext context, Object upstreamWidget) { super((GLDrawableImpl)drawable, (GLContextImpl)context); + this.upstreamWidget = null; } // @@ -80,8 +86,14 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase { // Complete GLAutoDrawable // - private RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock - + private final RecursiveLock lock = LockFactory.createRecursiveLock(); // instance wide lock + private final Object upstreamWidget; + + @Override + public final Object getUpstreamWidget() { + return upstreamWidget; + } + /** * {@inheritDoc} * <p> diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java index bd24b15bc..f5831a72d 100644 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ b/src/jogl/classes/javax/media/opengl/GLBase.java @@ -340,5 +340,60 @@ public interface GLBase { * completeness. */ public Object getExtension(String extensionName); + + /** Aliased entrypoint of <code> void {@native glClearDepth}(GLclampd depth); </code> and <code> void {@native glClearDepthf}(GLclampf depth); </code>. */ + public void glClearDepth( double depth ); + + /** Aliased entrypoint of <code> void {@native glDepthRange}(GLclampd depth); </code> and <code> void {@native glDepthRangef}(GLclampf depth); </code>. */ + public void glDepthRange(double zNear, double zFar); + + /** + * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, .. + * @return the GL buffer (VBO) name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound. + */ + public int glGetBoundBuffer(int target); + + /** + * @param buffer a GL buffer name, generated with {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} for example. + * @return the size of the given GL buffer + */ + public long glGetBufferSize(int buffer); + + /** + * @return true if a VBO is bound to {@link GL.GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + */ + public boolean glIsVBOArrayEnabled(); + + /** + * @return true if a VBO is bound to {@link GL.GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false + */ + public boolean glIsVBOElementArrayEnabled(); + + /** + * Return the framebuffer name bound to this context, + * see {@link GL#glBindFramebuffer(int, int)}. + */ + public int getBoundFramebuffer(int target); + + /** + * Return the default draw framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link FBObject}) based drawable + * is being used. + * </p> + */ + public int getDefaultDrawFramebuffer(); + + /** + * Return the default read framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link FBObject}) based drawable + * is being used. + * </p> + */ + public int getDefaultReadFramebuffer(); + } diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilities.java b/src/jogl/classes/javax/media/opengl/GLCapabilities.java index e5258bcfd..8845ec665 100644 --- a/src/jogl/classes/javax/media/opengl/GLCapabilities.java +++ b/src/jogl/classes/javax/media/opengl/GLCapabilities.java @@ -183,8 +183,8 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil return -1; } - final int ms = sampleBuffers ? numSamples : 0; - final int xms = caps.getSampleBuffers() ? caps.getNumSamples() : 0; + final int ms = getNumSamples(); + final int xms = caps.getNumSamples() ; if(ms > xms) { return 1; @@ -231,15 +231,13 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil /** * Enables or disables pbuffer usage. * <p> - * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)} - * and {@link #setFBO(int) setFBO(false)}<br> + * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)}. * </p> * Defaults to false. */ public void setPBuffer(boolean enable) { if(enable) { setOnscreen(false); - setFBO(false); } isPBuffer = enable; } @@ -252,28 +250,28 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil /** * Enables or disables FBO usage. * <p> - * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)} - * and {@link #setPBuffer(int) setPBuffer(false)}<br> + * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)}. * </p> * Defaults to false. */ public void setFBO(boolean enable) { if(enable) { setOnscreen(false); - setPBuffer(false); } isFBO = enable; } /** * Sets whether the drawable surface supports onscreen.<br> - * If enabled this method also invokes {@link #setPBuffer(int) setPBuffer(false)}<br> + * If enabled this method also invokes {@link #setPBuffer(int) setPBuffer(false)} + * and {@link #setFBO(int) setFBO(false)}<br> * Defaults to true. */ @Override public void setOnscreen(boolean onscreen) { if(onscreen) { setPBuffer(false); + setFBO(false); } super.setOnscreen(onscreen); } @@ -413,15 +411,18 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil return sampleBuffers; } - /** If sample buffers are enabled, indicates the number of buffers - to be allocated. Defaults to 2. */ + /** + * If sample buffers are enabled, indicates the number of buffers + * to be allocated. Defaults to 2. + * @see #getNumSamples() + */ public void setNumSamples(int numSamples) { this.numSamples = numSamples; } @Override public final int getNumSamples() { - return numSamples; + return sampleBuffers ? numSamples : 0; } /** For pbuffers only, indicates whether floating-point buffers @@ -492,12 +493,14 @@ public class GLCapabilities extends Capabilities implements Cloneable, GLCapabil if(!isOnscreen()) { if(isFBO) { sink.append(", fbo"); - } else if(isPBuffer) { + } + if(isPBuffer) { sink.append(", pbuffer [r2t ").append(pbufferRenderToTexture?1:0) .append(", r2tr ").append(pbufferRenderToTextureRectangle?1:0) .append(", float ").append(pbufferFloatingPointBuffers?1:0) .append("]"); - } else { + } + if(!isFBO && !isPBuffer) { sink.append(", pixmap"); } } diff --git a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java b/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java index 883f3912e..7e0459b2d 100644 --- a/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java +++ b/src/jogl/classes/javax/media/opengl/GLCapabilitiesImmutable.java @@ -111,7 +111,7 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable { /** * Returns the number of sample buffers to be allocated if sample - * buffers are enabled. Defaults to 2. + * buffers are enabled, otherwise returns 0. Defaults to 2. */ int getNumSamples(); @@ -144,12 +144,12 @@ public interface GLCapabilitiesImmutable extends CapabilitiesImmutable { boolean getStereo(); /** - * Indicates whether pbuffer is used/requested. + * Indicates whether pbuffer offscreen is used/requested. */ boolean isPBuffer(); /** - * Indicates whether FBO is used/requested. + * Indicates whether FBO offscreen is used/requested. */ boolean isFBO(); diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 351f90027..63a02ad9c 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -55,6 +55,7 @@ import com.jogamp.common.os.Platform; import com.jogamp.common.util.IntObjectHashMap; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; +import com.jogamp.opengl.GLExtensions; /** Abstraction for an OpenGL rendering context. In order to perform OpenGL rendering, a context must be "made current" on the current @@ -69,6 +70,7 @@ import com.jogamp.common.util.locks.RecursiveLock; abstraction provides a stable object which clients can use to refer to a given context. */ public abstract class GLContext { + /** * If <code>true</code> (default), bootstrapping the available GL profiles * will use the highest compatible GL context for each profile, @@ -120,13 +122,13 @@ public abstract class GLContext { protected static final int CTX_PROFILE_ES = 1 << 3; /** <code>ARB_create_context</code> related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_OPTION_FORWARD = 1 << 4; - /** <code>ARB_create_context</code> related: flag debug. Not a cache key. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ + /** <code>ARB_create_context</code> related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ public static final int CTX_OPTION_DEBUG = 1 << 5; /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_IMPL_ES2_COMPAT = 1 << 8; - /** Context supports FBO, details see {@link #hasFBO()}. + /** Context supports basic FBO, details see {@link #hasFBO()}. * Not a cache key. * @see #hasFBO() * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile) @@ -136,16 +138,6 @@ public abstract class GLContext { /** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */ protected static final int CTX_IMPL_ACCEL_SOFT = 1 << 15; - protected static final String GL_ARB_ES2_compatibility = "GL_ARB_ES2_compatibility"; - protected static final String GL_ARB_framebuffer_object = "GL_ARB_framebuffer_object"; - protected static final String GL_EXT_framebuffer_object = "GL_EXT_framebuffer_object"; - protected static final String GL_EXT_framebuffer_blit = "GL_EXT_framebuffer_blit"; - protected static final String GL_EXT_framebuffer_multisample = "GL_EXT_framebuffer_multisample"; - protected static final String GL_EXT_packed_depth_stencil = "GL_EXT_packed_depth_stencil"; - protected static final String GL_ARB_texture_non_power_of_two = "GL_ARB_texture_non_power_of_two"; - protected static final String GL_EXT_texture_format_BGRA8888 = "GL_EXT_texture_format_BGRA8888"; - protected static final String GL_IMG_texture_format_BGRA8888 = "GL_IMG_texture_format_BGRA8888"; - private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>(); private final HashMap<String, Object> attachedObjectsByString = new HashMap<String, Object>(); @@ -639,11 +631,19 @@ public abstract class GLContext { return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ; } - /** Returns whether the context supports FBO, hence is either GL-ES >= 2.0, >= core GL 3.0 or implements the extensions - * <code>GL_ARB_ES2_compatibility</code>, <code>ARB_framebuffer_object</code> or all of - * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, - * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>. + /** + * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>. + * <p> + * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions + * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>. + * </p> + * <p> + * Basic FBO support may only include one color attachment and no multisampling, + * as well as limited internal formats for renderbuffer. + * </p> * @see #CTX_IMPL_FBO + * @see com.jogamp.opengl.FBObject#supportsBasicFBO(GL) + * @see com.jogamp.opengl.FBObject#supportsFullFBO(GL) */ public final boolean hasFBO() { return 0 != ( ctxOptions & CTX_IMPL_FBO ) ; @@ -659,13 +659,13 @@ public abstract class GLContext { /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */ public boolean isNPOTTextureAvailable() { - return isGL3() || isGLES2Compatible() || isExtensionAvailable(GL_ARB_texture_non_power_of_two); + return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two); } public boolean isTextureFormatBGRA8888Available() { return isGL2GL3() || - isExtensionAvailable(GL_EXT_texture_format_BGRA8888) || - isExtensionAvailable(GL_IMG_texture_format_BGRA8888) ; + isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) || + isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ; } /** @see GLProfile#isGL4bc() */ @@ -798,7 +798,32 @@ public abstract class GLContext { } protected boolean bindSwapBarrierImpl(int group, int barrier) { /** nop per default .. **/ return false; } - + /** + * Return the framebuffer name bound to this context, + * see {@link GL#glBindFramebuffer(int, int)}. + */ + public abstract int getBoundFramebuffer(int target); + + /** + * Return the default draw framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link FBObject}) based drawable + * is being used. + * </p> + */ + public abstract int getDefaultDrawFramebuffer(); + + /** + * Return the default read framebuffer name. + * <p> + * May differ from it's default <code>zero</code> + * in case an framebuffer object ({@link FBObject}) based drawable + * is being used. + * </p> + */ + public abstract int getDefaultReadFramebuffer(); + /** * @return The extension implementing the GLDebugOutput feature, * either <i>GL_ARB_debug_output</i> or <i>GL_AMD_debug_output</i>. @@ -984,6 +1009,7 @@ public abstract class GLContext { deviceVersionsAvailableSet.add(devKey); if (DEBUG) { System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey); + System.err.println(GLContext.dumpAvailableGLVersions(null).toString()); } } } @@ -1010,6 +1036,10 @@ public abstract class GLContext { validateProfileBits(profile, "profile"); validateProfileBits(resCtp, "resCtp"); + if(DEBUG) { + System.err.println("GLContext.mapAvailableGLVersion: "+device+": "+getGLVersion(reqMajor, 0, profile, null)+" -> "+getGLVersion(resMajor, resMinor, resCtp, null)); + // Thread.dumpStack(); + } final String key = getDeviceVersionAvailableKey(device, reqMajor, profile); final Integer val = new Integer(composeBits(resMajor, resMinor, resCtp)); synchronized(deviceVersionAvailable) { @@ -1122,7 +1152,9 @@ public abstract class GLContext { } else /* if (glpImpl.isGL2()) */ { reqMajorCTP[0]=2; } - if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc + if( glpImpl.isGLES() ) { + reqMajorCTP[1]=CTX_PROFILE_ES; + } else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc reqMajorCTP[1]=CTX_PROFILE_COMPAT; } else { reqMajorCTP[1]=CTX_PROFILE_CORE; @@ -1141,8 +1173,7 @@ public abstract class GLContext { int _major[] = { 0 }; int _minor[] = { 0 }; int _ctp[] = { 0 }; - if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], - _major, _minor, _ctp)) { + if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) { return _ctp[0]; } return 0; // n/a @@ -1181,6 +1212,23 @@ public abstract class GLContext { } /** + * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). + * <p> + * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. + * </p> + * <p> + * FBO support is queried as described in {@link #hasFBO()}. + * </p> + * + * @param device the device to request whether FBO is available for + * @param glp {@link GLProfile} to check for FBO capabilities + * @see GLContext#hasFBO() + */ + public static final boolean isFBOAvailable(AbstractGraphicsDevice device, GLProfile glp) { + return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) ); + } + + /** * @param device the device to request whether the profile is available for * @param reqMajor Key Value either 1, 2, 3 or 4 * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES} diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java index d6480e7aa..612a02f14 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java @@ -50,9 +50,11 @@ import com.jogamp.common.JogampRuntimeException; import com.jogamp.common.util.ReflectionUtil; import javax.media.nativewindow.AbstractGraphicsDevice; +import javax.media.nativewindow.AbstractGraphicsScreen; import javax.media.nativewindow.NativeSurface; import javax.media.nativewindow.NativeWindowFactory; import javax.media.nativewindow.ProxySurface; +import javax.media.nativewindow.ProxySurface.UpstreamSurfaceHook; import javax.media.opengl.GLProfile.ShutdownType; import jogamp.opengl.Debug; @@ -398,9 +400,18 @@ public abstract class GLDrawableFactory { /** * Creates a Offscreen GLDrawable incl it's offscreen {@link javax.media.nativewindow.NativeSurface} with the given capabilites and dimensions. * <p> - * A Pbuffer drawable/surface is created if both {@link javax.media.opengl.GLCapabilities#isPBuffer() caps.isPBuffer()} - * and {@link #canCreateGLPbuffer(javax.media.nativewindow.AbstractGraphicsDevice) canCreateGLPbuffer(device)} is true.<br> - * Otherwise a simple pixmap/bitmap drawable/surface is created, which is unlikely to be hardware accelerated.<br> + * It's {@link AbstractGraphicsConfiguration} is properly set according to the given {@link GLCapabilitiesImmutable}, see below. + * </p> + * <p> + * A FBO drawable is created if both {@link javax.media.opengl.GLCapabilities#isFBO() caps.isFBO()} + * and {@link GLContext#isFBOAvailable(AbstractGraphicsDevice, GLProfile) canCreateFBO(device, caps.getGLProfile())} is true. + * </p> + * <p> + * A Pbuffer drawable is created if both {@link javax.media.opengl.GLCapabilities#isPBuffer() caps.isPBuffer()} + * and {@link #canCreateGLPbuffer(javax.media.nativewindow.AbstractGraphicsDevice) canCreateGLPbuffer(device)} is true. + * </p> + * <p> + * If neither FBO nor Pbuffer is available, a simple pixmap/bitmap drawable/surface is created, which is unlikely to be hardware accelerated. * </p> * * @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared device to be used, may be <code>null</code> for the platform's default device. @@ -421,42 +432,31 @@ public abstract class GLDrawableFactory { throws GLException; /** - * Creates an offscreen NativeSurface.<br> - * A Pbuffer surface is created if both {@link javax.media.opengl.GLCapabilities#isPBuffer() caps.isPBuffer()} - * and {@link #canCreateGLPbuffer(javax.media.nativewindow.AbstractGraphicsDevice) canCreateGLPbuffer(device)} is true.<br> - * Otherwise a simple pixmap/bitmap surface is created. The latter is unlikely to be hardware accelerated.<br> - * - * @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param caps the requested GLCapabilties - * @param chooser the custom chooser, may be null for default - * @param width the requested offscreen width - * @param height the requested offscreen height - * @return the created offscreen native surface - * - * @throws GLException if any window system-specific errors caused - * the creation of the GLDrawable to fail. - */ - public abstract NativeSurface createOffscreenSurface(AbstractGraphicsDevice device, - GLCapabilitiesImmutable caps, - GLCapabilitiesChooser chooser, - int width, int height); - - /** - * Highly experimental API entry, allowing developer of new windowing system bindings - * to leverage the native window handle to produce a NativeSurface implementation (ProxySurface), having the required GLCapabilities.<br> - * Such surface can be used to instantiate a GLDrawable and hence test your new binding w/o the - * costs of providing a full set of abstraction like the AWT GLCanvas or even the native NEWT bindings. + * Creates a proxy {@link NativeSurface} w/ defined surface handle, i.e. a {@link WrappedSurface} or {@link GDISurface} instance. + * <p> + * It's {@link AbstractGraphicsConfiguration} is properly set according to the given {@link GLCapabilitiesImmutable}. + * </p> + * <p> + * Lifecycle (destruction) of the given surface handle shall be handled by the caller. + * </p> + * <p> + * Such surface can be used to instantiate a GLDrawable. With the help of {@link GLAutoDrawableDelegate} + * you will be able to implement a new native windowing system binding almost on-the-fly, see {@link com.jogamp.opengl.swt.GLCanvas}. + * </p> * - * @param device the platform's target device, shall not be <code>null</code> + * @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. + * Caller has to ensure it is compatible w/ the given <code>windowHandle</code> + * @param screenIdx matching screen index of given <code>windowHandle</code> * @param windowHandle the native window handle * @param caps the requested GLCapabilties * @param chooser the custom chooser, may be null for default - * @return The proxy surface wrapping the windowHandle on the device + * @param upstream optional {@link ProxySurface.UpstreamSurfaceHook} allowing control of the {@link ProxySurface}'s lifecycle and data it presents. + * @return the created {@link ProxySurface} instance w/ defined surface handle. */ - public abstract ProxySurface createProxySurface(AbstractGraphicsDevice device, + public abstract ProxySurface createProxySurface(AbstractGraphicsDevice device, + int screenIdx, long windowHandle, - GLCapabilitiesImmutable caps, - GLCapabilitiesChooser chooser); + GLCapabilitiesImmutable caps, GLCapabilitiesChooser chooser, UpstreamSurfaceHook upstream); /** * Returns true if it is possible to create a GLPbuffer. Some older @@ -492,23 +492,7 @@ public abstract class GLDrawableFactory { GLContext shareWith) throws GLException; - /** - * Returns true if it is possible to create an <i>framebuffer object</i> (FBO). - * <p> - * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent. - * </p> - * <p> - * FBO support is queried as described in {@link GLContext#hasFBO()}. - * </p> - * - * @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device. - * @param glp {@link GLProfile} to check for FBO capabilities - * @see GLContext#hasFBO() - */ - public final boolean canCreateFBO(AbstractGraphicsDevice device, GLProfile glp) { - return 0 != ( GLContext.CTX_IMPL_FBO & GLContext.getAvailableContextProperties(device, glp) ); - } - + //---------------------------------------------------------------------- // Methods for interacting with third-party OpenGL libraries diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index a7200b560..73d13a387 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -117,10 +117,12 @@ public class GLProfile { * @deprecated Use {@link #initSingleton()}. This method is subject to be removed in future versions of JOGL. */ public static void initSingleton(final boolean firstUIActionOnProcess) { + final boolean justInitialized; initLock.lock(); try { if(!initialized) { // volatile: ok initialized = true; + justInitialized = true; if(DEBUG) { System.err.println("GLProfile.initSingleton(firstUIActionOnProcess: "+firstUIActionOnProcess+") - thread "+Thread.currentThread().getName()); Thread.dumpStack(); @@ -166,10 +168,17 @@ public class GLProfile { return null; } }); + } else { + justInitialized = false; } } finally { initLock.unlock(); } + if(DEBUG) { + if( justInitialized && ( hasGL234Impl || hasGLES1Impl || hasGLES2Impl ) ) { + System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true)); + } + } } /** @@ -1532,18 +1541,17 @@ public class GLProfile { if(DEBUG) { // System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", egl "+addedEGLProfile+")"); - System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile); - System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable); - System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory); - System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl); - System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory); - System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl); - System.err.println("GLProfile.init hasGLES2Impl "+hasGLES2Impl); - System.err.println("GLProfile.init defaultDevice "+defaultDevice); - System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL)); - if(hasGL234Impl || hasGLES1Impl || hasGLES2Impl) { // avoid deadlock - System.err.println(JoglVersion.getDefaultOpenGLInfo(null, true)); - } + System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile); + System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable); + System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory); + System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl); + System.err.println("GLProfile.init hasEGLFactory "+hasEGLFactory); + System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl); + System.err.println("GLProfile.init hasGLES2Impl "+hasGLES2Impl); + System.err.println("GLProfile.init defaultDevice "+defaultDevice); + System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice); + System.err.println("GLProfile.init defaultDevice EGL "+defaultEGLDevice); + System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL)); } } @@ -1642,24 +1650,6 @@ public class GLProfile { if (DEBUG) { System.err.println("GLProfile.initProfilesForDevice: "+device+": egl Shared Ctx "+eglSharedCtxAvail); } - if( hasGLES2Impl ) { - // The native ES2 impl. overwrites a previous mapping using 'ES2 compatibility' by a desktop profile - GLContext.mapAvailableGLVersion(device, - 2, GLContext.CTX_PROFILE_ES, - 2, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_IMPL_ES2_COMPAT); - if (DEBUG) { - System.err.println(GLContext.getThreadName() + ": initProfilesForDeviceCritical-MapVersionsAvailable HAVE: ES2 -> ES 2.0"); - } - } - if( hasGLES1Impl ) { - // Always favor the native ES1 impl. - GLContext.mapAvailableGLVersion(device, - 1, GLContext.CTX_PROFILE_ES, - 1, 0, GLContext.CTX_PROFILE_ES); - if (DEBUG) { - System.err.println(GLContext.getThreadName() + ": initProfilesForDeviceCritical-MapVersionsAvailable HAVE: ES1 -> ES 1.0"); - } - } addedEGLProfile = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */); } @@ -1767,7 +1757,7 @@ public class GLProfile { } _mappedProfiles.put(profile, glProfile); if (DEBUG) { - System.err.println("GLProfile.init map "+glProfile+" on devide "+device.getConnection()); + System.err.println("GLProfile.init map "+glProfile+" on device "+device.getConnection()); } if(null==defaultGLProfileHW && isHardwareRasterizer[0]) { defaultGLProfileHW=glProfile; diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java index 48f7ea24a..c2e36ef9b 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java @@ -262,6 +262,11 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing } @Override + public final Object getUpstreamWidget() { + return this; + } + + @Override public void setShallUseOffscreenLayer(boolean v) { shallUseOffscreenLayer = v; } @@ -1070,7 +1075,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing // System.err.println(NativeWindowVersion.getInstance()); System.err.println(JoglVersion.getInstance()); - System.err.println(JoglVersion.getDefaultOpenGLInfo(null, true).toString()); + System.err.println(JoglVersion.getDefaultOpenGLInfo(null, null, true).toString()); final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) ); final Frame frame = new Frame("JOGL AWT Test"); diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index cd18c5098..acb8f2183 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -87,7 +87,7 @@ import jogamp.opengl.awt.Java2D; import jogamp.opengl.awt.Java2DGLContext; import com.jogamp.nativewindow.awt.AWTWindowClosingProtocol; -import com.jogamp.opengl.util.FBObject; +import com.jogamp.opengl.FBObject; import com.jogamp.opengl.util.GLBuffers; // FIXME: Subclasses need to call resetGLFunctionAvailability() on their @@ -251,6 +251,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing } @Override + public final Object getUpstreamWidget() { + return this; + } + + @Override public void display() { if (EventQueue.isDispatchThread()) { // Want display() to be synchronous, so call paintImmediately() |