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authorSven Gothel <[email protected]>2010-12-12 18:43:36 +0100
committerSven Gothel <[email protected]>2010-12-12 18:43:36 +0100
commit519776330c78e296d9868e959ddc64d00acac496 (patch)
tree2ecce0ee8daedb75337ce10d1b2ce85e1b534eff /src/jogl/classes/javax/media/opengl
parent17fafe97b0cd098374a038d0af4c057157c2794d (diff)
Fix API doc: firstUIActionOnProcess
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index d803b8dd5..4d181a7b8 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -70,6 +70,10 @@ public class GLProfile {
/**
* Static one time initialization of JOGL.
* <p>
+ * The parameter <code>firstUIActionOnProcess</code> has an impact on concurrent locking,<br>
+ * see {@link javax.media.nativewindow.NativeWindowFactory#initSingleton(boolean) NativeWindowFactory.initSingleton(firstUIActionOnProcess)}.
+ * </p>
+ * <p>
* Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br>
* You may issue the call in your main function.<br>
* In case applications are able to initialize JOGL before any other UI action,<br>