diff options
author | Sven Gothel <[email protected]> | 2014-07-28 18:39:18 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-28 18:39:18 +0200 |
commit | 6361d12c0b03132c57d326750b7911b313f3664b (patch) | |
tree | aa14a1e4ac329a72ece5464784f207faea46c48f /src/jogl/classes/javax/media/opengl | |
parent | 9e05d25c2ec65ddc6454d1b5d29a6726678a4b3f (diff) |
GLJPanel: Enhance API doc on setSkipGLOrientationVerticalFlip(..)
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index 70e9542f9..15f1418ad 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -1103,13 +1103,13 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing } /** - * Set skipping {@link #isGLOriented()} based vertical flip, + * Skip {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene - * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> + * <i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ |