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authorSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
committerSven Gothel <[email protected]>2012-03-04 23:05:28 +0100
commita0177c8a1048683e5d43f4712f8f9e37091d4e85 (patch)
tree0d164b0a2fbeda187549f41e488be05f8666b726 /src/jogl/classes/javax/media/opengl
parentaeca49c50789b42d991386ace3edd0c10d23acc2 (diff)
NEWT/GLWindow.display(): No explicit surface locking/unlocking for GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED, which is required to update the delegated drawable handles (e.g.: EGL surface handle). With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface, an EGL 'wrapper' can work on Windows (eg. ANGLE).
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 53b63cc0d..c039112c1 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -175,7 +175,7 @@ public abstract class GLContext {
/**
* Makes this GLContext current on the calling thread.
- *
+ * <p>
* There are two return values that indicate success and one that
* indicates failure. A return value of CONTEXT_CURRENT_NEW
* indicates that that context has been made current, and that
@@ -185,15 +185,22 @@ public abstract class GLContext {
* this case, the application may wish to initialize the state. A
* return value of CONTEXT_CURRENT indicates that the context has
* been made currrent, with its previous state restored.
- *
+ * </p>
+ * <p>
* If the context could not be made current (for example, because
* the underlying drawable has not ben realized on the display) ,
* a value of CONTEXT_NOT_CURRENT is returned.
- *
+ * </p>
+ * <p>
* If the context is in use by another thread at the time of the
* call, then if isSynchronized() is true the call will
* block. If isSynchronized() is false, an exception will be
* thrown and the context will remain current on the other thread.
+ * </p>
+ * <p>
+ * The drawable's surface is being locked at entry
+ * and unlocked at {@link #release()}
+ * </p>
*
* @return CONTEXT_CURRENT if the context was successfully made current
* @return CONTEXT_CURRENT_NEW if the context was successfully made
@@ -210,6 +217,10 @@ public abstract class GLContext {
/**
* Releases control of this GLContext from the current thread.
+ * <p>
+ * The drawable's surface is being unlocked at exit,
+ * assumed to be locked by {@link #makeCurrent()}.
+ * </p>
*
* @throws GLException if the context had not previously been made
* current on the current thread