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authorsg215889 <[email protected]>2009-07-12 17:34:27 -0700
committersg215889 <[email protected]>2009-07-12 17:34:27 -0700
commit69d2f49619b303e51e1583a02115756dfc6d1f2f (patch)
tree014d45d9d1f8708e3f1bf8e370891c99f913a7a5 /src/jogl/classes/javax/media/opengl
parent9d910cf21fb8a61e3a1604f6258364c3b725964d (diff)
Add: Extended support for CVM:
- GLX, CGL, WGL - GL2ES12 desktop ES1 and ES2 common profile Cleanup JAR file seperation - New: jogl.cdcfp.jar (ALL for CVM/CDC) - New: setup.nogl2es12 (Allow GL2ES12 for CVM without gl2/gl3) - Clean dependencies of GLX, WGL, CGL (incl. for GL2ES12) - Only build supported JAR archive, ie if they are being build Fix GL2ES12: Only add impl. for ES1 and ES2 interface methods - Use new com.sun.gluegen.runtime.PointerBuffer, to support CVM - CVM and J2SE Java JAR archives are equal! - Well, the build form *everything* includes some empty directories in the cdcfp JAR archives though. - Removed last AWT dependency in MacOSX chain - GLDrawableFactory - com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory - com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index d95d6d492..cee721fa6 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -88,6 +88,8 @@ public abstract class GLDrawableFactory {
private static final GLDrawableFactory eglFactory;
private static final GLDrawableFactory nativeOSFactory;
private static final String nativeOSType;
+ static final String macosxFactoryClassNameCGL = "com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory";
+ static final String macosxFactoryClassNameAWTCGL = "com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory";
/**
* Instantiate singleton factories if available, EGLES1, EGLES2 and the OS native ones.
@@ -118,8 +120,11 @@ public abstract class GLDrawableFactory {
} else if ( nativeOSType.equals(NativeWindowFactory.TYPE_WINDOWS) ) {
factoryClassName = "com.sun.opengl.impl.windows.wgl.WindowsWGLDrawableFactory";
} else if ( nativeOSType.equals(NativeWindowFactory.TYPE_MACOSX) ) {
- // FIXME: remove this residual dependence on the AWT
- factoryClassName = "com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory";
+ if(NWReflection.isClassAvailable(macosxFactoryClassNameAWTCGL)) {
+ factoryClassName = macosxFactoryClassNameAWTCGL;
+ } else {
+ factoryClassName = macosxFactoryClassNameCGL;
+ }
} else {
throw new GLException("Unsupported NativeWindow type: "+nativeOSType);
}