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authorSven Gothel <[email protected]>2011-04-08 14:51:22 +0200
committerSven Gothel <[email protected]>2011-04-08 14:51:22 +0200
commitab48dac3f4419ceac51fdf059f310f0f0499c4d7 (patch)
treea255186720c566af8a14281ff99dfde3434075cc /src/jogl/classes/javax/media/opengl
parenta140ed4798896ed5d786fbe63e7241309a4b4a91 (diff)
FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO target, comments, names)
VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
Diffstat (limited to 'src/jogl/classes/javax/media/opengl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLArrayData.java24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java
index 6c8122f27..b449ce232 100644
--- a/src/jogl/classes/javax/media/opengl/GLArrayData.java
+++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java
@@ -37,7 +37,6 @@ import java.nio.*;
*
*/
public interface GLArrayData {
-
/**
* Returns true if this data set is intended for a GLSL vertex shader attribute,
* otherwise false, ie intended for fixed function vertex pointer
@@ -81,23 +80,36 @@ public interface GLArrayData {
public void setLocation(int v);
/**
- * Determines wheather the data is server side (VBO),
+ * Determines whether the data is server side (VBO) and enabled,
* or a client side array (false).
*/
public boolean isVBO();
/**
- * The offset, if it's an VBO, otherwise -1
+ * The VBO buffer offset or -1 if not a VBO
*/
- public long getOffset();
+ public long getVBOOffset();
/**
- * The VBO name, if it's an VBO, otherwise -1
+ * The VBO name or -1 if not a VBO
*/
public int getVBOName();
/**
- * The Buffer holding the data, may be null in case of VBO
+ * The VBO usage or -1 if not a VBO
+ * @return -1 if not a GPU buffer, otherwise {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
+ */
+ public int getVBOUsage();
+
+ /**
+ * The VBO target or -1 if not a VBO
+ * @return -1 if not a GPU buffer, otherwise {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
+ */
+ public int getVBOTarget();
+
+
+ /**
+ * The Buffer holding the data, may be null if a GPU buffer without client bound data
*/
public Buffer getBuffer();