diff options
author | Sven Gothel <[email protected]> | 2013-10-25 04:44:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-10-25 04:44:06 +0200 |
commit | 5ee57df0fab57124afb31bc65fd87e9184cf8f16 (patch) | |
tree | 88f304fefaa4e9dfc325dd56c0719dd6f3189085 /src/jogl/classes/javax/media | |
parent | ed47ed58374fe57e2d1db9b2d0af6e29595016dd (diff) |
Fix Bug 872: ES3 and ES3-GLSL Version not properly Handled
GLContext:
- Proper API doc for Version* fields
- getStaticGLSLVersionNumber(): ES3 -> Version300
- hasGLSL(): Add ES3
ShaderCode:
- addDefaultShaderPrecision():
- ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump'
- Add ES3 default precision (equal to ES2 default precision)
- requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLContext.java | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 55050f25c..e83d60b66 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -118,20 +118,20 @@ public abstract class GLContext { /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}, value {@value}. */ public static final int CONTEXT_CURRENT_NEW = 2; - /* Version 1.00, i.e. GLSL 1.00 for ES 2.0. */ + /** Version 1.00, i.e. GLSL 1.00 for ES 2.0. */ public static final VersionNumber Version100 = new VersionNumber(1, 0, 0); - /* Version 1.10, i.e. GLSL 1.10 for GL 2.0. */ + /** Version 1.10, i.e. GLSL 1.10 for GL 2.0. */ public static final VersionNumber Version110 = new VersionNumber(1, 10, 0); - /* Version 1.20, i.e. GLSL 1.20 for GL 2.1. */ + /** Version 1.20, i.e. GLSL 1.20 for GL 2.1. */ public static final VersionNumber Version120 = new VersionNumber(1, 20, 0); - /* Version 1.30, i.e. GLSL 1.30 for GL 3.0. */ + /** Version 1.30, i.e. GLSL 1.30 for GL 3.0. */ public static final VersionNumber Version130 = new VersionNumber(1, 30, 0); - /* Version 1.40, i.e. GLSL 1.40 for GL 3.1. */ + /** Version 1.40, i.e. GLSL 1.40 for GL 3.1. */ public static final VersionNumber Version140 = new VersionNumber(1, 40, 0); - /* Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ + /** Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ public static final VersionNumber Version150 = new VersionNumber(1, 50, 0); - /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. */ + /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. Or GLSL 3.00 for ES 3.0. */ public static final VersionNumber Version300 = new VersionNumber(3, 0, 0); /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */ @@ -749,7 +749,8 @@ public abstract class GLContext { * <p> * Examples w/ <code>major.minor</code>: * <pre> - * 1.00 (ES 2.0), 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), + * 1.00 (ES 2.0), 3.00 (ES 3.0) + * 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), * 3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2) * </pre > * </p> @@ -800,7 +801,9 @@ public abstract class GLContext { protected static final VersionNumber getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions) { if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) { - if( 3 > glMajorVersion ) { + if( 3 == glMajorVersion ) { + return Version300; // ES 3.0 -> GLSL 3.00 + } else if( 2 == glMajorVersion ) { return Version100; // ES 2.0 -> GLSL 1.00 } } else if( 1 == glMajorVersion ) { @@ -850,11 +853,12 @@ public abstract class GLContext { } /** - * @return true if context supports GLSL, i.e. is either {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1. + * @return true if context supports GLSL, i.e. is either {@link #isGLES3()}, {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1. * @see GLProfile#hasGLSL() */ public final boolean hasGLSL() { - return isGLES2() || + return isGLES3() || + isGLES2() || isGL3() || isGL2() && ctxVersion.getMajor()>1 ; } |