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authorKenneth Russel <[email protected]>2009-03-19 06:55:09 +0000
committerKenneth Russel <[email protected]>2009-03-19 06:55:09 +0000
commit709b0c400a477945efd66185c229fc15f6805c07 (patch)
tree81a070e7d35e2af0f363aca83dc6c5aed7417aae /src/jogl/classes/javax/media
parent45eac4e00b9b9dd935265c2ab25a61a2cf3cbf63 (diff)
Javadoc cleanup
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1887 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 40368e4e7..8b5fb1a03 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -127,10 +127,7 @@ public class GLUniformData {
public int getLocation() { return location; }
/**
- * Sets the determined location of the shader uniform
- * This is usually done within ShaderState.
- *
- * @see javax.media.opengl.glsl.ShaderState#glUniform(GL2ES2, GLUniformData)
+ * Sets the determined location of the shader uniform.
*/
public void setLocation(int location) { this.location=location; }