diff options
author | Michael Bien <[email protected]> | 2010-03-29 22:33:06 +0200 |
---|---|---|
committer | Michael Bien <[email protected]> | 2010-03-29 22:33:06 +0200 |
commit | 476d1d755b6d9c5650779aedda1265917a6dec6e (patch) | |
tree | 87b4db24dcdb8a00f7796ed73f5197882e26e6da /src/jogl/classes/javax/media | |
parent | 273fb3383a04408725ee2bda632af0edf6e8421f (diff) |
fixed a bunch of javadoc warnings.
Diffstat (limited to 'src/jogl/classes/javax/media')
6 files changed, 12 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLArrayData.java b/src/jogl/classes/javax/media/opengl/GLArrayData.java index d17ee6a06..088c71bd8 100644 --- a/src/jogl/classes/javax/media/opengl/GLArrayData.java +++ b/src/jogl/classes/javax/media/opengl/GLArrayData.java @@ -21,10 +21,10 @@ public interface GLArrayData { * The index of the predefined array index, see list below, * or -1 in case of a shader attribute array. * - * @see javax.media.opengl.GL#GL_VERTEX_ARRAY - * @see javax.media.opengl.GL#GL_NORMAL_ARRAY - * @see javax.media.opengl.GL#GL_COLOR_ARRAY - * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY + * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY + * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY + * @see javax.media.opengl.GL2#GL_COLOR_ARRAY + * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY */ public int getIndex(); @@ -49,7 +49,7 @@ public interface GLArrayData { * Sets the determined location of the shader attribute * This is usually done within ShaderState. * - * @see javax.media.opengl.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData) + * @see com.jogamp.opengl.util.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData) */ public void setLocation(int v); diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java index be5a6dc4f..369907c22 100644 --- a/src/jogl/classes/javax/media/opengl/GLBase.java +++ b/src/jogl/classes/javax/media/opengl/GLBase.java @@ -220,7 +220,7 @@ public interface GLBase { * * @param glFunctionName the name of the OpenGL function (e.g., use * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link - * #glBindRenderbuffer(int,int)} is available). + * GL#glBindRenderbuffer(int,int)} is available). */ public boolean isFunctionAvailable(String glFunctionName); diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index 3ca1cd317..1e52c2a65 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -137,14 +137,14 @@ public abstract class GLContext { * copied. <code>mask</code> contains the bitwise OR of the same * symbolic names that are passed to the GL command {@link * GL#glPushAttrib glPushAttrib}. The single symbolic constant - * {@link GL#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to + * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to * copy the maximum possible portion of rendering state. <P> * * Not all values for GL state can be copied. For example, pixel * pack and unpack state, render mode state, and select and feedback * state are not copied. The state that can be copied is exactly the * state that is manipulated by the GL command {@link - * GL#glPushAttrib glPushAttrib}. <P> + * GL2#glPushAttrib glPushAttrib}. <P> * * On most platforms, this context may not be current to any thread, * including the calling thread, when this method is called. Some @@ -165,7 +165,7 @@ public abstract class GLContext { * If no context is current, throw an GLException * * @return the current context's GL object on this thread - * @thows GLException if no context is current + * @throws GLException if no context is current */ public static GL getCurrentGL() throws GLException { GLContext glc = getCurrent(); diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java index 58a0fabbc..d61ceb1f4 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java @@ -186,10 +186,10 @@ public abstract class GLDrawableFactory { * The native platform's chosen Capabilties are referenced within the target * NativeWindow's AbstractGraphicsConfiguration.<p> * - * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is true,<br> + * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is true,<br> * an onscreen GLDrawable will be realized. * <p> - * In case {@link javax.media.nativewindow.Capabilties#isOnscreen()} is false,<br> + * In case {@link javax.media.nativewindow.Capabilities#isOnscreen()} is false,<br> * either a Pbuffer drawable is created if {@link javax.media.opengl.GLCapabilities#isPBuffer()} is true,<br> * or a simple offscreen drawable is creates. The latter is unlikely to be hardware accelerated.<br> * <p> diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java index f628ce35a..9b0d5f151 100644 --- a/src/jogl/classes/javax/media/opengl/GLUniformData.java +++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java @@ -10,7 +10,6 @@ public class GLUniformData { * * Number of objects is 1 * - * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int val) { init(name, 1, new Integer(val)); @@ -21,7 +20,6 @@ public class GLUniformData { * * Number of objects is 1 * - * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, float val) { init(name, 1, new Float(val)); diff --git a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java index 61757abde..b899f3c0a 100644 --- a/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java +++ b/src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java @@ -6,8 +6,6 @@ package javax.media.opengl.fixedfunc; import java.nio.*; -import javax.media.opengl.*; - public interface GLMatrixFunc { public static final int GL_MATRIX_MODE = 0x0BA0; @@ -56,7 +54,7 @@ public interface GLMatrixFunc { /** * glMultMatrixf - * @param params the FloatBuffer's position remains unchanged, + * @param m the FloatBuffer's position remains unchanged, * which is the same behavior than the native JOGL GL impl */ public void glMultMatrixf(java.nio.FloatBuffer m) ; |