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authorSven Gothel <[email protected]>2014-07-28 18:39:18 +0200
committerSven Gothel <[email protected]>2014-07-28 18:39:18 +0200
commit6361d12c0b03132c57d326750b7911b313f3664b (patch)
treeaa14a1e4ac329a72ece5464784f207faea46c48f /src/jogl/classes/javax/media
parent9e05d25c2ec65ddc6454d1b5d29a6726678a4b3f (diff)
GLJPanel: Enhance API doc on setSkipGLOrientationVerticalFlip(..)
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 70e9542f9..15f1418ad 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1103,13 +1103,13 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
}
/**
- * Set skipping {@link #isGLOriented()} based vertical flip,
+ * Skip {@link #isGLOriented()} based vertical flip,
* which usually is required by the offscreen backend,
* see details about <a href="#verticalFlip">vertical flip</a>
* and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>.
* <p>
* If set to <code>true</code>, user needs to flip the OpenGL rendered scene
- * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/>
+ * <i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/>
* See constraints of {@link #isGLOriented()}.
* </p>
*/