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authorSven Gothel <[email protected]>2014-03-25 16:39:18 +0100
committerSven Gothel <[email protected]>2014-03-25 16:39:18 +0100
commitb078f74cc707e7fc962efde08ab5d9cc6667e27c (patch)
tree45bf4859811d1be08a027ce0199d0e2ca6a6c6f2 /src/jogl/classes/javax/media
parentec5724493bb9398134553a7354e08497e778a9cb (diff)
Bug 801: Graph OpenGL ES2 and ES3 Compatibility
- Remove 'const' qualifier in shader graph code for non 'absolute' const values - Use extension directive OES_standard_derivatives only for ES2.0, not ES3.0 (graph shader) - Compare float w/ float literals, not int literals! - Android Demo NEWTGraphUI2pActivity: - Is a VBAA example, hence disable scene MSAA!
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index 3f0c77949..c808399b8 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -121,13 +121,13 @@ public interface GLBase {
public boolean isGL2();
/**
- * Indicates whether this GL object conforms to the OpenGL ES1 &ge; 1.0 profile.
+ * Indicates whether this GL object conforms to the OpenGL ES &ge; 1.0 profile.
* @see GLContext#isGLES1()
*/
public boolean isGLES1();
/**
- * Indicates whether this GL object conforms to the OpenGL ES2 &ge; 2.0 profile.
+ * Indicates whether this GL object conforms to the OpenGL ES &ge; 2.0 profile.
* <p>
* Remark: ES2 compatible desktop profiles are not included.
* To query whether core ES2 functionality is provided, use {@link #isGLES2Compatible()}.
@@ -138,7 +138,7 @@ public interface GLBase {
public boolean isGLES2();
/**
- * Indicates whether this GL object conforms to the OpenGL ES2 &ge; 3.0 profile.
+ * Indicates whether this GL object conforms to the OpenGL ES &ge; 3.0 profile.
* <p>
* Remark: ES3 compatible desktop profiles are not included.
* To query whether core ES3 functionality is provided, use {@link #isGLES3Compatible()}.