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authorSven Gothel <[email protected]>2013-04-10 03:22:19 +0200
committerSven Gothel <[email protected]>2013-04-10 03:22:19 +0200
commit7978096bdaac4c4bd14187382bb1f8ab9d082ebe (patch)
treea30b3d0384b743b2ff0ad71773ded614dd20bd4f /src/jogl/classes/javax/media
parenteff09c3545f32f1f481198d57de71a5bf564e797 (diff)
GLDrawable: Refine API doc; GLDrawableImpl: Balance createHandle()/destroyHandle(); Handle LOCK_SURFACE_CHANGED in lockSurface() ; GLContextImpl.makeCurrent(): Fix drawable handle validation.
GLDrawable: Refine API doc (realized/handle) - Lifecycle of the drawable handle was not clear - Ephasizing handle's dependency on NativeSurface's lock state and drawable's realization GLDrawableImpl: Balance createHandle()/destroyHandle() - updateHandle() -> createHandle() - ensure both are balance, see below GLDrawableImpl: Handle LOCK_SURFACE_CHANGED in GLDrawableImpl's lockSurface() - call destroyHandle() and createHandle() GLContextImpl.makeCurrent(): Validate drawable handle if realized only. - it is valid to have an invalid drawable handle if not realized (see above)
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawable.java70
1 files changed, 43 insertions, 27 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java
index 95c314a48..65c8b2ea5 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawable.java
@@ -65,29 +65,31 @@ public interface GLDrawable {
public GLContext createContext(GLContext shareWith);
/**
- * Indicates to on-screen GLDrawable implementations whether the
- * underlying window has been created and can be drawn into. End
- * users do not need to call this method; it is not necessary to
- * call <code>setRealized</code> on a GLCanvas, a GLJPanel, or a
- * GLPbuffer, as these perform the appropriate calls on their
- * underlying GLDrawables internally.
- *
- * <P>
- *
+ * Indicates to GLDrawable implementations whether the
+ * underlying {@link NativeSurface surface} has been created and can be drawn into.
+ * <p>
+ * If realized, the {@link #getHandle() drawable handle} may become
+ * valid while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}.
+ * </p>
+ * <p>
+ * End users do not need to call this method; it is not necessary to
+ * call <code>setRealized</code> on a {@link GLAutoDrawable}
+ * as these perform the appropriate calls on their underlying GLDrawables internally.
+ * </p>
+ * <p>
* Developers implementing new OpenGL components for various window
* toolkits need to call this method against GLDrawables obtained
- * from the GLDrawableFactory via the {@link
- * GLDrawableFactory#getGLDrawable
- * GLDrawableFactory.getGLDrawable()} method. It must typically be
+ * from the GLDrawableFactory via the
+ * {@link GLDrawableFactory#createGLDrawable(NativeSurface)} method.
+ * It must typically be
* called with an argument of <code>true</code> when the component
* associated with the GLDrawable is realized and with an argument
* of <code>false</code> just before the component is unrealized.
* For the AWT, this means calling <code>setRealized(true)</code> in
* the <code>addNotify</code> method and with an argument of
* <code>false</code> in the <code>removeNotify</code> method.
- *
- * <P>
- *
+ * </p>
+ * <p>
* <code>GLDrawable</code> implementations should handle multiple
* cycles of <code>setRealized(true)</code> /
* <code>setRealized(false)</code> calls. Most, if not all, Java
@@ -101,12 +103,11 @@ public interface GLDrawable {
* <code>GLDrawable</code> to re-initialize and destroy any
* associated resources as the component becomes realized and
* unrealized, respectively.
- *
- * <P>
- *
+ * </p>
+ * <p>
* With an argument of <code>true</code>,
* the minimum implementation shall call
- * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successfull:
+ * {@link NativeSurface#lockSurface() NativeSurface's lockSurface()} and if successful:
* <ul>
* <li> Update the {@link GLCapabilities}, which are associated with
* the attached {@link NativeSurface}'s {@link AbstractGraphicsConfiguration}.</li>
@@ -115,14 +116,17 @@ public interface GLDrawable {
* This is important since {@link NativeSurface#lockSurface() NativeSurface's lockSurface()}
* ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities}
* might have changed.
- *
- * <P>
- *
+ * </p>
+ * <p>
* Calling this method has no other effects. For example, if
* <code>removeNotify</code> is called on a Canvas implementation
* for which a GLDrawable has been created, it is also necessary to
* destroy all OpenGL contexts associated with that GLDrawable. This
* is not done automatically by the implementation.
+ * </p>
+ * @see #isRealized()
+ * @see #getHandle()
+ * @see NativeSurface#lockSurface()
*/
public void setRealized(boolean realized);
@@ -131,6 +135,7 @@ public interface GLDrawable {
* <p>
* A drawable can be realized and unrealized via {@link #setRealized(boolean)}.
* </p>
+ * @see #setRealized(boolean)
*/
public boolean isRealized();
@@ -172,11 +177,22 @@ public interface GLDrawable {
public NativeSurface getNativeSurface();
/**
- * This is the GL/Windowing drawable handle.<br>
- * It is usually the {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle()},
- * ie the native surface handle of the underlying windowing toolkit.<br>
- * However, on X11/GLX this reflects a GLXDrawable, which represents a GLXWindow, GLXPixmap, or GLXPbuffer.<br>
- * On EGL, this represents the EGLSurface.<br>
+ * Returns the GL drawable handle,
+ * guaranteed to be valid after {@link #setRealized(boolean) realization}
+ * <i>and</i> while it's {@link NativeSurface surface} is being {@link NativeSurface#lockSurface() locked}.
+ * <p>
+ * It is usually identical to the underlying windowing toolkit {@link NativeSurface surface}'s
+ * {@link javax.media.nativewindow.NativeSurface#getSurfaceHandle() handle}
+ * or an intermediate layer to suite GL, e.g. an EGL surface.
+ * </p>
+ * <p>
+ * On EGL it is represented by the EGLSurface.<br>
+ * On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.<br>
+ * On Windows it is represented by the HDC, which may change with each {@link #lockSurface()}.<br>
+ * </p>
+ * @see #setRealized(boolean)
+ * @see NativeSurface#lockSurface()
+ * @see NativeSurface#unlockSurface()
*/
public long getHandle();