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authorSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
committerSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
commit36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (patch)
treeb34c88274eebce4839ee18b5958a2019de565b87 /src/jogl/classes/javax/media
parenta0498e240b9dfde345a704ec6de1d6abcee7b318 (diff)
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
Diffstat (limited to 'src/jogl/classes/javax/media')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLEventListener2.java74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLEventListener2.java b/src/jogl/classes/javax/media/opengl/GLEventListener2.java
new file mode 100644
index 000000000..d4e8e84a4
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLEventListener2.java
@@ -0,0 +1,74 @@
+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package javax.media.opengl;
+
+/**
+ * Extended {@link GLEventListener} interface
+ * supporting more fine grained control over the implementation.
+ */
+public interface GLEventListener2 extends GLEventListener {
+ /**
+ * {@link #display(GLAutoDrawable, int) display flag}: Repeat last produced image.
+ * <p>
+ * While a repeated frame shall produce the same artifacts as the last <code>display</code> call,
+ * e.g. not change animated objects, it shall reflect the {@link #setProjectionModelview(GLAutoDrawable, float[], float[]) current matrix}.
+ * </p>
+ */
+ public static final int DISPLAY_REPEAT = 1 << 0;
+
+ /**
+ * {@link #display(GLAutoDrawable, int) display flag}: Do not clear any target buffer, e.g. color-, depth- or stencil-buffers.
+ */
+ public static final int DISPLAY_DONTCLEAR = 1 << 1;
+
+ /**
+ * Extended {@link #display(GLAutoDrawable) display} method,
+ * allowing to pass a display flag, e.g. {@link #DISPLAY_REPEAT} or {@link #DISPLAY_DONTCLEAR}.
+ * <p>
+ * Method is usually called by a custom rendering loop,
+ * e.g. for manual stereo rendering or the like.
+ * </p>
+ * @param drawable
+ * @param flags
+ */
+ public void display(final GLAutoDrawable drawable, final int flags);
+
+ /**
+ * Might be called instead of {@link #reshape(GLAutoDrawable, int, int, int, int) reshape}
+ * to specify a custom projection and modelview matrix determined by the caller.
+ * <p>
+ * Method is usually called by a custom rendering loop,
+ * e.g. for manual stereo rendering or the like.
+ * </p>
+ *
+ * @param drawable the triggering {@link GLAutoDrawable}
+ * @param mat4Projection float[16] projection matrix
+ * @param mat4Modelview float[16] modelview matrix
+ */
+ public void setProjectionModelview(final GLAutoDrawable drawable, final float[] mat4Projection, final float[] mat4Modelview);
+}